Jump to content

Search the Community

Showing results for tags 'features'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Blogs

  • Development Blog
  • Canardian's Blog
  • Tyler's Blog
  • macklebee's Blog
  • B-Byrnes' Blog
  • Marleys Ghost's Blog
  • omid3098's Blog
  • Richardsimpo123456's Blog
  • DJDD's Blog
  • Rick's Blog
  • --
  • Economically Disadvantaged
  • klepto2's Blog
  • Old Blog
  • Chris Paulson's Blog
  • Davaris' Blog
  • nil
  • Rekindled Phoenix's Blog
  • Flexman's Blog
  • Kattemaksu Online
  • Niosop's Blog
  • 1299 RTS Game Project
  • Blitzbat's Blog
  • gordonramp's Blog
  • Andy Gilbert's Blog
  • Marcus' Blog
  • JornAggror Blog
  • diedir's Blog
  • wayneg's Blog
  • Masterxilo's Blog
  • peubuy's blog
  • OD Arts -Leadwerks Blog
  • Leadwerks News
  • Dave Lee's Blog
  • The progression......
  • The Progression
  • Pancake's Blog
  • Test Blog
  • Pure³d's Blog
  • dreamhead Blog
  • RVL's Blog
  • DB's Blog
  • Toxin Games Development Blog
  • CombatHelo Blog (RSS Import)
  • Foolish's Blog
  • ZioRed's Corner
  • BLaBZ Blog
  • Toxin Games Twitter
  • Shard - Third Initiative
  • Shard's Blog
  • Soamp's Blog
  • Soamp's Blog
  • Laurens' Blog
  • JT`s warehouse district
  • Kennar's Blog
  • KiteFuchs' Blog
  • KiteFuchs' Blog
  • Eagle's Blog
  • Rachel's Dev-Blog
  • zaphos' Blog
  • please delete this blog
  • Afke's Blog
  • Richard Simpson
  • knowledgegranted's Blog
  • EdzUp(GD)'s Blog
  • aGameLife's Kelasel MMORPG Blog
  • Beyond Civilization Blog Ext
  • tournamentdan's Blog
  • Beyond Civilization Blog
  • smashthewindow
  • AnniXa's Blog
  • AnniXa's Blog
  • Elemental Development
  • Aria's Blog
  • Strogg76's Blog
  • Clackdor's Blog
  • Leadwerks Project Status
  • simpleprogrammer's Blog
  • Pathfinding in LE.2.x
  • Naughty Alien's Blog
  • smashthewindow's Blog
  • Ali Salehi's Blog
  • Jardar's Blog
  • DigitalHax Blog
  • Chris Vossen's Development Blog
  • Scarlet Thread Studios' Blog
  • Kronos' Blog
  • Benton's Blog
  • Screen Size Utility
  • ChrisV's Blog
  • tjheldna's Blog
  • shadmar's Blog
  • 3D Masons, LLC
  • Andy Gilbert's Enviro Models
  • ParaToxic's Blog
  • NarkLord's Blog
  • ChrisMAN's Blog
  • ChrisMAN's Blog
  • CGMan's Blog
  • The Game
  • Chris Tutorials
  • Leadwerks 3 Experience
  • An Alien Saga
  • klepto2 & Leadwerks 3
  • Inside the mind of eternal insomniac
  • josk's Blog
  • xtreampb's Blog
  • Rendering puzzles
  • Shader Development in Leadwerks 3.1
  • 3D Coat : Column game making of
  • Einlander's Blog
  • Ginger George's Blog
  • I have a problem
  • Michael_J's Blog
  • nasamydifol's Blog
  • Digman's Blog
  • noesisGUI
  • Remaining Days
  • test_external_blog
  • SavageDogg38's Blog
  • Built from Ruins
  • The Hunt For Food Blog
  • Crazy Minnow Studio
  • CrazyMinnowStudio
  • Guppy's Blog
  • Evayr's Blog
  • Playing Online
  • DerRidda's Blog
  • Karl's Blog
  • whiterabbit's Blog
  • Tinyboss Games
  • abendkleider's Blog
  • sacguccireplica's Blog
  • Arena
  • Imchasinyou's Blog
  • EVE LBS Studio
  • xtom's Blog
  • Lua is better than you think.
  • mdgunn's Blog
  • Crime Closer
  • lxFirebal69xl's Blog
  • Pump-Action Captain
  • Igor's Blog
  • Dead Anyway
  • Lockdown, going forward.
  • Runenrise and more
  • reepblue's Blog
  • LUA Musings
  • severjack's Blog
  • mikeporter's Blog
  • miko93's Blog
  • Megalocerous' Blog
  • lxFirebal69xl's Blog
  • aiaf's Blog
  • Lostghbear's Blog
  • Wedmer's Blog
  • echo $BLOG_NAME > blog_title.tmpl
  • johnadam111's Blog
  • burgelkat's Blog
  • Charrua's Blog
  • peterpaul's Blog
  • joshmathews' Blog
  • Martin Kearl's Blog
  • Brutile's blog
  • tipforeveryone's Blog
  • Express Lab Games Blog
  • Glushchenko Blog
  • Blueapples' Blog
  • DooMAGE's Blog
  • Structura devblog
  • martyj's Blog
  • Dragonfreak's Blog
  • Brutile's Blog
  • assigmenthelp
  • Case Study Assignment Help
  • How to deal with bad grade ?
  • How to deal with bad grade ?
  • GameDev Blog
  • Marcousik's Creations Blog
  • devcjohnson's Blog
  • devcjohnson's Blog
  • THE WHAT? Blog
  • GUI Editor
  • Phodex Games Blog
  • GUI Tutorial
  • Dwarf Beard
  • The Seventh World
  • The Demurian Scribe
  • The Blog of Yue
  • Snowboarding Development Blog
  • Leadwerks VS Source 2
  • Work in Progress - Scifi PBR Media
  • [C++] First Player game start
  • Ocean: Rendering in Leadwerks 4
  • noob_shaders
  • Ultra App Kit (Advanced Custom Widgets)
  • Poking around
  • Slippy's Corner
  • UltraEngine - Experiences, add-ons and other Stuff
  • Blender tutorials
  • Game Ready Maps
  • Usefull Scripts & Components
  • Thirsty Panther
  • Ultimate Action Game Controller
  • Ultra Tutorials
  • SCP Dev Blog

Forums

  • Software
    • General Discussion
    • Programming
    • Addon Development
    • Game Artwork
    • Showcase
    • Suggestion Box
    • Bug Reports
  • Addons

Categories

  • Components
  • Environments
  • Materials
    • Abstract
    • Asphalt
    • Brick
    • Concrete
    • Debris
    • Effects
    • Fabric
    • Ground
    • Marble
    • Metal
    • Organic
    • Plaster
    • Rock
    • Roof
    • Sand
    • Snow
    • Surface Imperfections
    • Tile
    • Wood
  • Models
    • Animals & Creatures
    • Architecture
    • Food
    • Machinery
    • Plants and Vegetation
    • Props
    • Rocks
    • Vehicles
    • Tools
    • Weapons
  • Plugins
  • Skyboxes
  • Sound
    • Music
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location

Found 2 results

  1. Ok, so the purpose of this forum thread to to get some general help with any type of mechanic a user with bad programming skills might need for their game, think of it as an add-on to the tutorials I myself have been having a bit of trouble with a couple of things. As you might know I'm in the process of making a game called "A Demon's Game", it's a horror game so it needs some mechanics that I myself haven't been really able to work out that well which are... 1)Battery system, seriously, I have been battling this for the longest time and I can't figure out a good way to make a system whereas the user has a bar, or a countdown number that indicates how many seconds the flashlight has left, then it shuts off and can't be turned on untill another battery is picked up. Any help with this would be amazing. 2)Leaning/peeking, this one shoulnd't be too hard to make, all it is is camera manipulation whenever the user presses Q or E. But alas, I'm too dumb to figure out this for myself 3)Sneaking, yea, this one is a though one, imagine sneaking from thief or dishonored but in a more simple way, whereas the player crouches and the monster's visibility is lowered or something that would do the same effect. 4)Something that is really simple, if you've played vectronic, you would notice the reticle when you're playing looks like these 2 lines that used to form a square but with a slice down the middle, I would like to make something similar to that, a reticle, maybe even have it change depending on what the player was looking at, for example if the player looked at a note, the reticle would change to a magnifiying glass and when the player looked around normally it would go back to the default one. Sorry if I seem a bit hopeless with this post, but programming is the only thing that I'm not good at, so I would greatly appreciate some help! Cheers!
  2. Sorry if I am coming across as being rude, but I want to ask how come there seems to be a lack of a monthly progress report concerning upcoming features for the engine?
×
×
  • Create New...