Jump to content
Everywhere

Search the Community

Showing results for tags 'decals'.

  • Search By Tags

    • decals ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 5 results

  1. In this tutorial we will add features to real-time tactic/strategy game in Ultra Engine fro prev tutorial: Plan: 1. Add flag model to use when pointing where to go for units 2. Make save/load system with quick save 3. Make blood particle emitter which will be used on hits and us...
  2. I'm planning to use LOT'S of decals in my project. I will use them to for signs, labels, dirt etc. My question is, before I go ahead, do they eat lot of processing power? What if I have a prefab with ten decals and then I have that prefab used in 20 different places? Even hundreds? Well, yes best wa...
  3. Running into some difficulties with blurry terrain texture i was trying to solve them using decals. I painted a texture, added an alpa channel, saved it as a tga file. imported into leadwerks, created a normal map, made it a material... same with png format... i copied all the setting...
  4. Not something I need but I mention it as it is something that is supposed to work well with deferred rendering engines.... This is something I came across while reading the docs for Decal Machine (https://machin3.io/DECALmachine/) a low cost Blender Addon that I think is gaining a lot of attent...
  5. Hi Guys, So I have come up with a specific idea in my mind for an event that is going to happen in my game but I need to know a few things before I attempt to try and create it. Basically I want footprints to start walking across my floor in my map (wet footprints to be specific) but I want...
×
×
  • Create New...