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Showing results for tags 'Tutorial'.
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I am going through the documentation and I may have ran into a bug or maybe have misunderstood the program. In the image viewer the colors are inverted, for example below the blue image is how it's supposed to be but when displayed in the "Create Image Viewer" program, it is red. When I "Save" the file it goes back to being blue like it should. I don't see anything in the code manipulating the color. Whats happening here?
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Just bought LW today. I'm going through tutorials and I'm trying to assign a script to an object (the fan tutorial). I click on an object and then I select my rotation script. Now if I try to run/debug the game, nothing happens. If I select a different object after assigning a script, and then select my fan again, then the script disappears. It's no longer assigned. https://www.leadwerks.com/learn?page=Tutorials_Lua-Scripting_Introduction-to-Lua I'm on Debian 10. Any ideas what I may be doing wrong?
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Hi Leadwerks community. Several people in the past few years suggested to start a modest kickstarter or make some sort of paid tutorial set available using educations sites like udemy.com. Previous attempts at tutorial projects didn't go so well, so a change is needed. Project Saturn Game from scratch Users seem to like this approach better In the end there were too many code changes/breaks in default scripts for me to continue this. OLED Lua basics and editor usage videos. Tried out patreon: at max 3 subscribers. So I stopped using it. Although the video quality and length were improved, the views were so low that I stopped spending time on it. Then there is also SplineTools. I see the same thing there, although it is not a tutorial but a paid script. Very little usage At the moment of writing, I haven't earned anything yet. I blame the Steam workshop partially for this. New attempt I really like to see more people using Leadwerks. So here is my idea for a new tutorial project. Feedback is more than welcome. Kickstarted project The endgoal for this project is to have a cool, complete tutorial project. The endgoal is not to make a huge amount of money. however I have spend a lot of personal time in previous projects. I would hate it to see my precious time go to waste because users do not watch or read the content. Target goal (price)? Honestly no idea. Again, I do not expect to earn a lot on this. I would probably earn more money delivering mail or flipping burgers. Game type: Tower defense FPS is the most used genre for Leadwerks games so I want to do something else. I require only few animations. Several Leadwerks GUI skills to be learned. Imagine clicking on a tower, display a UI object at that specific tower. Different tower types require different game mechanics that can be taught. The amount of towers is not important, the game mechanic is: Direct hit tower: good for demonstrating raycast. (similar to Saturn weapon tutorial) Bullet: simplest effect that can be achieved. Tesla: good way to demonstrate sprites/electricity Area hit tower: either in a cone or in a radius of the tower. AABB example Projectile tower: slow moving object, physics involved. Models/textures/Sound would be provided. I have a friend who can model really well, delivers consistent quality and has a 'friend' price. Progress of the project will be publicly visible in the new Leadwerks Projects forum Project will be opensourced using Github. Language? Lua will attract more users, is quicker to set up and can be used in the editor. This brings us also to the question if the editor should be used in the first place. The game could be procedural for instance. A good showcase for C++ would be a nice change too. Leadwerks version? We have the stable Leadwerks 4.5/4.6. Possibly new game template for Josh to use with Leadwerks 5. Leadwerks 5 is a long way of though. Plus the game would be written in C++ since Lua is not available yet. Development process Game is first made from scratch. When that is done and passes review, the tutorials are made. Written tutorials on how to make the entire game from scratch. From starting a new project, to importing assets, to writing the code and finishing the game. Depending on how much time everything takes, videos could be recorded as well.
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Hello Everyone! This is my first post and first question here! Hope you can help! I'm new to Leadwerks and somewhat to Game Dev. I'm currently enjoying learning Leadwerks, and I just reached the Marble Game tutorial. The only thing I'm facing is that as soon as I create a project with the Marble Game template, I'm getting the full playable game, while it is supposed to be non-playable to learn building it. Is there any available files for this tutorial? That would save me modifying the complete game to look like the tutorial one. Thanks in advance. Lagli
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Hey guys, Besides the YouTube videos from the Leadwerks Channel, anyone know of some good LUA tutorials for Leadwerks? Any help appreciated! Thanks
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Found some tutorials on subjects that seem to come up alot on the Leadwerks forums: Texturing and modular assets. http://www.philipk.net/tutorials.html The tutorials are simple but graphically impressive.
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On this tutorial: http://www.leadwerks.com/werkspace/page/tutorials/_/editor-interface-r1 It says: "By clicking with the left mouse button in one the viewports, we make it the active viewport." It is not obvious when clicking in the different viewports which one is active. The Perspective view always appears to be active. There is no visual indication that anything happens. That only reason you can tell that it worked is because the brackets (][) work to change the grid size of the correct window.
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Hi everyone! Just wanted to share a video tutorial I made! Sorry about the video quality, I'm really bad at making videos, better stick to game development . I hope it's useful! Notes: -In the Lua script for the animated model, you MUST use SetAnimationFrame(), as the model for some reason doesn't automatically animate.
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As suggested by Josh in his last Blog post, I've started a thread with suggestions/ requests for Jorn tutorials. How to use pick info. How to use emitters. How to use the animation manager ( in script) Feel free to add to the list.
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Well, I bought the software, but I know nothing about Lua, and I really want to make at least a basic game in 3rd person, but I can't find any tutorial, I'm lost. Could someone help me with a link to learn Lua for games? Or a video-tutorial since the basic? Thanks. P.s. I'm brazilian so... I don't really speak english, I understand perfectly, but write... ~edit~ I already saw the tutorials here, but it's hard to understand because anybody really explain it for beginners The best tutorial I found was Jorn Theunissen's tutorial.
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I noticed that I cannot start a new topic in the tutorial section. Is it a case of simply asking for the appropriate rights or is there an approval process I'd need to work my way through? For now at least I'm interested in posting small how-to's using Lua scripts, nothing fancy. edit: Didn't think of this but there is also the steam community guides as well. Would it be more sensible to post guides there or here?
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I made a nice little game and have a few questions. 1. Can you export your game to your computer and not the Steam Workshop? 2. When I export it is not titled what I originally set the title to, and when I start up the game, it is only a block and an orange floor. If anyone can help me that would be great.
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Hello, I recently started to use Leadwerks Indie Edition, but I've never used lua, or a scripting language (I've only programmed in c++, c#, java), so I need some tutorial that explains the basics, but those who I found are all old. So I was wondering if anyone knew of a tutorial lua updated that works with Leadwerks 3.1 Thanks