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Showing results for tags 'Networking'.
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I loaded up the multiplayer example but it did not show any signs of being online. How do you use it ? There was no chat on and no signs of being online just a blank walled off room that has an FPS player to walk around and that is it. I was hoping to see a working small example template of a m...
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- multiplayer
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is there any multiplayer online example yet ?
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I've spent the last few days creating a simple self contained server browser. It will list all the servers of a specific game, allow the user to select a server and send a callback with the selected info. Requirements: The script from this topic placed in a file here: Scripts/Functio...
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Hi! It has been a while. Here's an update on my networking library EvayrNet which is available for C++ users of Leadwerks: While implementing it into the test project in Leadwerks, I saw that the use case had some flaws which made it really hard to debug what's going on. I figured that I should...
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Thought I could write my first Blog entry and report about my ventures into network programming with Leadwerks, ENet and Lua. Also, provide some source code. Okay, here we go: What I wanted to do My test app should be a client-server setup where clients can connect to the server, see each ot...
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Welcome to blog Number 2; There is not a lot to discuss here, but I wanted to post an update(mostly so I can track myself. lol) We are just about completed with the Log on server. This actually has nothing to do with LE on the server side. The SQL connection is good, and we are using an sq...