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  1. I've been looking into making specific objects highlight when the player gets close to them. So far the closest thing I found is an old shader called edgeglow, but I have no clue how I would apply that to a model. This picture is kind of what I'm going for, but not as intensive, more ju...
  2. A long time ago I had this problem with text overlapping itself when you used some entities in the game, then Rick (thanks by the way) came along and fixed this issue. This is the code right now: Inside FPSPlayer.lua right below the default variables: Script.DisplayTimeMax = 4000 local fo...
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