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Found 2 results

  1. Create an API for use in Lua or C++ to allow users to get the top 10 scores and gamer tags who scored them. When you get a Game Over screen, the users score could be in the top 10, if it is post it to the workshop site. For security and prevent tampering, the data could be stored as a simple table, using builtin fields such as the Author of the game, the Name of the game to identify the game; the steam handle of the player, and would rely on a score provided by the game. A web viewer to the workshop would allow you to check the top 10 players and their scores. Across any game published onto steam. The amount of storage used would be minimal. Optional use a local table to keep your own leader-board in AppData. This would not be uploadable to the workshop site, due to the possibility of tampering.
  2. Create an API for use in Lua or C++ to allow users to get the top 10 scores and gamer tags who scored them. When you get a Game Over screen, the users score could be in the top 10, if it is post it to the workshop site. For security and prevent tampering, the data could be stored as a simple table, using builtin fields such as the Author of the game, the Name of the game to identify the game; the steam handle of the player, and would rely on a score provided by the game. A web viewer to the workshop would allow you to check the top 10 players and their scores. Across any game published onto steam. The amount of storage used would be minimal. Optional use a local table to keep your own leader-board in AppData. This would not be uploadable to the workshop site, due to the possibility of tampering.
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