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Showing results for tags 'Context'.
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As I make an infrastructure for a new LE project - a simple logic puzzler with cuboid manipulation and matching - I have to use context rendering for GUI. As is well known, LE offers only a basic drawing functionalities, some of which are broken btw. To paliate the problem, I've written a simple...
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Hello! Would it be possible in LE to draw only a part of the image on the screen (via context). I mean, let's say I have a 256 x 256 texture with four 64 x 64 frames. Now, I would like to be able to draw, for example, a part of the image with following specs: x = 64, y = 0, w = 64, h = 64. I'm a...
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Hello, when I use Context:DrawRect() with scaled (1, 3) context with a style = 1 (ie. not filled) I get this as a result: On the contrary, when I use style = 0 - ie. filled rectangle, everything seems to be OK:
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need one more command for using bitmap fonts. DrawImage(Texture* texture, int x, int y,int offsetx, int offsety, int width, int height) this function already draw all, think its easy to add.