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Farcical

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  1. Besides the lack of organizing possibilities in the Scene Tab there is another thing. If you select an object label and try to reposition up or down it will not reposition in a blank between lines. It goes into another line and becomes linked as the child. You then can not remove it and drop it in a blank area ever again. It can only be dropped in another parent or deleted. Or you could create and label a bunch of CSG boxes as your folders and hide them under your grid but that is pretty cumbersome. This may not be a problem for programmers but it may be for artists during level design. If there are ten cities in your level each city has it's own folder. Then subfolders. Etc. It would be great to see in the Scene Tab a blank New Folder option. And the ability to freely move object labels up and down in the hierarchy without linking; unless that's the intent. Thanks
  2. I haven't tried this yet but am considering it. Since there are 16 layers in the editor maybe you could set min/max limits to each type of texture. For instance layer 2 at max 20, layer 3 min 20 max 50, layer 4 min 50 max 70 etc. I haven't worked on terrain for a while so this may not be completely accurate but that is the idea. Kind of like the real world with texture and vegetation changing at different altitudes. This would take a lot of planning but it seems that it would be possible. You may have to adjust your terrain heights manually to accommodate this method. Like I said I haven't tried this yet but will soon. Hope it works because I need the same option.
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