I made a ball in blender to test textures(exported to fbx file and converted it in autodesk fbx converter so i was able to use it in substance painter). I made the texture in substance painter. The ball looked metalic and reflected the surrounding. I exported the textures and imported the ball and textures in Leadwerks 3. I generated the material and assigned the normal, difuse and specular textures. When exporting the material, substance painter also exported a metalic.tex, height.tex and roughness.tex. How/where can i assign these in the material editor and which shader should i use to get the shiny reflecting ball?