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AlanSnake

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Everything posted by AlanSnake

  1. I tried it. Unfortunately it didnt work for me. I made a different texture with some reflecting lines on it. I put the metalic texture on specular. This didnt work . Im not able to post the whole file, cause its to big. If anyone wants to give it a try, i can send the .rar file via chat. A new shader sounds good to me. I need my shiny fix
  2. Thanks for the reply. I will first try the options you gave me. I also attached the file.
  3. I made a ball in blender to test textures(exported to fbx file and converted it in autodesk fbx converter so i was able to use it in substance painter). I made the texture in substance painter. The ball looked metalic and reflected the surrounding. I exported the textures and imported the ball and textures in Leadwerks 3. I generated the material and assigned the normal, difuse and specular textures. When exporting the material, substance painter also exported a metalic.tex, height.tex and roughness.tex. How/where can i assign these in the material editor and which shader should i use to get the shiny reflecting ball?
  4. Hey guys, I made a model in Blender and exported it as a .fbx file. When I import the model in Leadwerks the programm stops running and gives me a screen saying: acces violation. After it I cant start Leadwerks. I first need to delete the .fbx and the converted .mdl file. Am I doing something wrong?
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