Jump to content
Everywhere

sigmadudefortnite

Members
  • Posts

    7
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

sigmadudefortnite's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter

Recent Badges

6

Reputation

  1. Yes, the engine is lacking a lot of features, but i've said that if you eventually decide to do this, not to do it right now
  2. Engine needs some new features and items to work with tbh, stuff such as rope constraints and fluids would be cool to see
  3. The chance is little people will ask for it, but in honesty right now everyone is mostly messing around with the engine, if someone is looking to make an actual game to make real income and have a real player base, they will want mobile and console If you do decide to do this eventually, opengl wont cut it because it isnt supported on many devices, multiple rendering apis will be needed
  4. but will it eventually support more devices
  5. If this engine supported mobile or console (ps5, xbox, android, ios) it would be very good and would definitely be eyed on by people looking to make an actual popular game
  6. Gradient Color System Instead of just allowing a start and end color for particles, let users add a gradient system. This would let them add multiple colors at any point along the particle’s lifetime. Transparency/Opacity Control Allow users to adjust the transparency (opacity) of particles over time. This option could be added next to the color selection in the gradient panel. For example: 0s: Opacity = 1 1s: Opacity = 0.5 2s: Opacity = 0.8 3s: Opacity = 0 Size Over Time Add control for particle size over time. For example: 1s: Size = 5 2s: Size = 15 3s: Size = 2 Brightness Adjustment Introduce a brightness slider, ranging from 0 to 1. Higher values make particles glow more. Note: this glow doesn’t emit 3D light but enhances the particle’s visual glow. Lifetime-Based Adjustments Add a control for particle lifetime (e.g., 5 seconds). The gradient system should adjust automatically based on the lifetime. For example, if a particle lasts 5 seconds: The start color is at 0s. The middle color is at 2.5s. The end color is at 5s. Particle Emission Customization Provide more control over how particles are emitted. Add two adjustable properties: Release Method: options like Front, Back or Front and Back Shape: Options like "Triangle," "Straight," etc. For example: The first shape emits particles from both sides. The second emits particles in a triangular shape. The third emits particles in a straight line. (BTW, size over time, transparency, color they should all adjust for the particle's lifetime) (and yes it's written by AI kinda, i wrote the text and asked ai to make it understandable because i cant explain very well)
      • 3
      • Upvote
      • Like
  7. https://imgur.com/a/DfkWiYL
×
×
  • Create New...