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Improved sRGB / linear conversion
 

Improved sRGB / linear conversion


Josh
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The better looking one is using the new formula.
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I think the GIF loses some color precision. Here is a JPEG showing the new formula.

screenshot138.thumb.jpg.2c6e13f1a4aace8d5ca415a65eaf7631.jpg

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The old one looked good, it simulates light scattering much better. The scattering levels are clearly visible. In the new method, the light forms a perfect sphere with ridges on the edges, which looks super unrealistic. I think it's better to keep the old one.

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5 hours ago, eX Software said:

The old one looked good, it simulates light scattering much better. The scattering levels are clearly visible. In the new method, the light forms a perfect sphere with ridges on the edges, which looks super unrealistic. I think it's better to keep the old one.

The old one is the one with hard edges on the lights.

They both have kind of hard edges because of the limited pelette of GIF images, which is why I uploaded the JPEG above.

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