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Improved sRGB / linear conversion



The better looking one is using the new formula.
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· 2,447 images
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Josh

Posted

I think the GIF loses some color precision. Here is a JPEG showing the new formula.

screenshot138.thumb.jpg.2c6e13f1a4aace8d5ca415a65eaf7631.jpg

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eX Software

Posted

The old one looked good, it simulates light scattering much better. The scattering levels are clearly visible. In the new method, the light forms a perfect sphere with ridges on the edges, which looks super unrealistic. I think it's better to keep the old one.

Josh

Posted

5 hours ago, eX Software said:

The old one looked good, it simulates light scattering much better. The scattering levels are clearly visible. In the new method, the light forms a perfect sphere with ridges on the edges, which looks super unrealistic. I think it's better to keep the old one.

The old one is the one with hard edges on the lights.

They both have kind of hard edges because of the limited pelette of GIF images, which is why I uploaded the JPEG above.

eX Software

Posted

Oh :) Now I see. Yes, new method is clearly better.

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