Jump to content

Water Shader



First pass at the new water shader. I use the same texture animation technique as Leadwerks 4, but I upsampled the original seed image 2x with Gigapixel and generated 256 frames of animation instead of 128.

Currently I am seeing a lot of flashing in the specular light reflection. I think I will actually need to render lighting twice, once for each frame it is interpolating between, and combine the result, rather than interpolating the normal and calculating lighting on that.

  • Like 7

From the category:

Screenshots

· 2,447 images
  • 2,447 images
  • 443 image comments

Photo Information


Recommended Comments

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...