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Atmosaero

Posted

Wow! The last time I saw such beautiful water was in Cry Engine.

SpiderPig

Posted

Looks great.  It would be cool to see the wind parameters effected by some sort of mask texture, where you could make it less windy in coves and sheltered beaches. ^_^

klepto2

Posted

I actually plan a feature like this. The problem is, that this would need multiple sets of FFT textures depending on the wind and a proper way to blend them. Maybe something just lowering the displacement amount and normal impact might be a simple solution.  

Also at shores it should blend from the ocean to more shallow waves. As the wave behavior changes with the depth of the water.

  • Upvote 1
SpiderPig

Posted

7 minutes ago, klepto2 said:

Maybe something just lowering the displacement amount and normal impact might be a simple solution.  

That might be enough to start with.  I'm sure it will look good either way.

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