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sneak_peak_clouds



a small sneak-peak at the current status of cloud rendering :)
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Josh

Posted

Looks nice but the render time seems really abnormal. What's going on there?

klepto2

Posted

Yes, this is first basic implementation without nearly no optimizations. E.g the clouds are raymarched at full resolution. Also it uses 128 to 256 steps per ray multiplied by 6 lightcone raymarches per step. What disturbed me more is the high culling time and the useless shadow render and high instance count. But this is something I will investigate further and file a bug report on that later.

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