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Long terrain



Just a kind of interesting shot of a non-square terrain. Normals are being calculated on the GPU now in a compute shader.

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WSI

Posted

Was that created in L3DT by chance?

The striations along the sides on the middle section look like something L3DT would produce.

WSI

Posted

11 hours ago, Josh said:

@WSIYes. It's a nice program. :)

Yes, it is! 
Too bad he's stopped working on it. 

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