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- Past hour
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this transformation does not work: mesh = NavMesh(nav_mesh)-- nav_mesh is Entity, but NavMesh s = type(mesh)-- s = nil
- Today
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yurembo started following map file was corrupted
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Yesterday, my map file suddenly got corrupted. The editor crashed when I loaded it. Git saved my life.
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@Josh Unfortunately, the documentation for the Scene class is very short. There's only one example for the LoadScene method. When running, it produces an error: This example shows how to create a Scene object in code, but the question remains: how to retrieve it from a map file, which was created in the editor? Scene:GetEntity is described well. Is the UUID always unique? Does it never change? How is it generated? Is it some kind of COM identifier?
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Awesome! Thank you, I didn't know there was a repository. I appreciate you taking the time to reply.
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Josh started following No contents , Offline Documentation? and Get an Object
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The repository where all the documentation is stored can be downloaded here: https://github.com/Leadwerks/Documentation The toc.json file contains the table of contents.
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Hello, I'm interested in using Leadwerks for a new project, now that I have the time for it. There's one thing I've been unable to find are offline documentation. I understand the "F1" hotkey in the engine leads you to the website; however, I work a lot offline and since I'm still learning the engine, a PDF, .docx, or even a zip file with html files in it would immensely help. I took a look around the forum and docs before posting this, so is there a way to get offline documentation of the engine? Any help would be great, thank you!
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Beray joined the community
- Yesterday
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https://www.leadwerks.com/learn/Scene_GetEntity
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Sorry about that. This is a rare situation that will happen if I accidentally forget a comma when I am editing the TOC json file. It's fixed now.
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Okay, it'll work as a temporary solution. I hope they'll fix the site.
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vega started following No contents
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Can confirm that its broken. Workaround for now: https://web.archive.org/web/20251215073636/https://www.leadwerks.com/learn You can just use the index at the left, copy the link of what you want, then extract the target url. Example: https://web.archive.org/web/20260108190151/https://www.leadwerks.com/learn/Collider?lang=cpp turns into https://www.leadwerks.com/learn/Collider?lang=cpp
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yurembo started following No contents and Get an Object
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How to get an object (which was made in the editor) from the scene to control it programmatically (from a script)?
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Josh started following Bullets , Code Repository Poll and World:SetShadowQuality
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What kind of code backup system are you using in your current primary Leadwerks project?
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Dropbox, Google drive, whatever you have.
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I added a way to log games to a file and a Log tab in the menu. And some text field for players names: I think game is finished now. I just need to boot up my Windows 10 Vm to also make a windows build for you guys.
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Where should I upload a project?
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Leofin8596 joined the community
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Docs are updated.
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Docs are updated, wait for cache refresh
- 1 reply
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Is it possible to upload this project, with instructions how I can make the error occur?
- Last week
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There is a table here: https://www.leadwerks.com/learn/Entity_SetCollisionType
- 1 reply
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