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stan80s joined the community
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View File Deakon's mod Demo-Winter games 2025 A demo of a sandbox game I am working on Submitter deakon Submitted 01/18/2026 Category Games
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deakon started following Deakon's mod Demo-Winter games 2025
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Thank you for playing Mollenkoffee! I tried really hard to create a retro-style atmosphere with concise sound design, and Iām glad you liked it. Regarding the character controller, I made a few small tweaks to the default FPSPlayer, and I feel it worked well for the kind of game I was trying to create.
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Mollenkoffee started following Penultimate Pyre
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Josh started following Winter Games Robot Concept
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mdgunn started following Penultimate Pyre , Winter Games Robot Concept and Escape from Vostorg
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Getting an error currently. I think you only uploaded a few minutes ago so you may well be fixing, but this is what I got. I think it's just standard stuff, not really your stuff but I suppose it should be packaged with the program by Leadwerks or maybe you'd need to point people at the right stuff. Dunno.
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View File Winter Games Robot Concept A short little player controller I made! It's just a controller for now, I whipped this up in a few days, and it was fun to learn! Submitter GarlicWaffle1 Submitted 01/18/2026 Category Games
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GarlicWaffle1 started following Winter Games Robot Concept
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GarlicWaffle1 joined the community
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View File [KoffeeKrew-Winter-Games-2025] Lyburnum "To lose a young life in these trying times is truly not an unheard-of thing." Here is a brief overview of the project. It is built using Leadwerks 5 and C++17 (though I should update this ). The code is open source and can be found here. While the repo is currently a mess, I plan to clean it up in the near future. This is my first project using Leadwerks, and I've learned a great deal over the past month. If you are having difficulty with the game, please refer to the calculations provided under the Assets section below, which may help you develop a more effective strategy. Note that these calculations are based on a single 12-hour search period. While no more than three survivors or three weapons can be found during a single search, it is possible to accumulate 30+ weapons and have four additional survivors in your party at one time. Additionally it is advisable to keep your barricade integrity above 50%, as there is a chance survivors may flee in fear if it drops below this threshold. Each survivor actively helps defend your barricade and increases the rate at which repairs are completed. This game is inspired by the classic Flash game The Last Stand. The project is still in active development, and there are several known bugs and placeholder assets currently in use. Sorry about the file size. I'll provide a build shortly with most of the remaining First-Person Shooter template elements cleaned up. Enjoy, and thanks for checking out my game! Assets https://www.leadwerks.com/community/files/file/3562-pure3d-trees/ https://www.leadwerks.com/community/files/file/3560-pure3d-rocks/ https://www.leadwerks.com/community/files/file/3561-pure3d-plants/ https://www.leadwerks.com/community/files/file/3608-industrial-wall/ https://opengameart.org/content/ultimate-low-poly-guns About (Search for Weapons) First gun: 40% base + 5% per hour 1 hour = 45% 6 hours = 70% 12 hours = 100% (guaranteed) Second gun: 0% base + 3% per hour (only rolls if first gun found) 1 hour = 3% - 6 hours = 18% 12 hours = 36% Third gun: 0% base + 1.5% per hour (only rolls if second gun found) 1 hour = 1.5% 6 hours = 9% 12 hours = 18% About (Search for Survivors) 1st survivor: 15% base + 2%/hour = 39% max at 12 hours 2nd survivor: 0% base + 1%/hour = 12% max at 12 hours 3rd survivor: 0% base + 0.3%/hour = 3.6% max at 12 hours Submitter Mollenkoffee Submitted 01/18/2026 Category Games
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Mollenkoffee started following [KoffeeKrew-Winter-Games-2025] Lyburnum
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1 download
"To lose a young life in these trying times is truly not an unheard-of thing." Here is a brief overview of the project. It is built using Leadwerks 5 and C++17 (though I should update this ). The code is open source and can be found here. While the repo is currently a mess, I plan to clean it up in the near future. This is my first project using Leadwerks, and I've learned a great deal over the past month. If you are having difficulty with the game, please refer to the calculations provided under the Assets section below, which may help you develop a more effective strategy. Note that these calculations are based on a single 12-hour search period. While no more than three survivors or three weapons can be found during a single search, it is possible to accumulate 30+ weapons and have four additional survivors in your party at one time. Additionally it is advisable to keep your barricade integrity above 50%, as there is a chance survivors may flee in fear if it drops below this threshold. Each survivor actively helps defend your barricade and increases the rate at which repairs are completed. This game is inspired by the classic Flash game The Last Stand. The project is still in active development, and there are several known bugs and placeholder assets currently in use. Enjoy, and thanks for checking out my game! Assets https://www.leadwerks.com/community/files/file/3562-pure3d-trees/ https://www.leadwerks.com/community/files/file/3560-pure3d-rocks/ https://www.leadwerks.com/community/files/file/3561-pure3d-plants/ https://www.leadwerks.com/community/files/file/3608-industrial-wall/ https://opengameart.org/content/ultimate-low-poly-guns About (Search for Weapons) First gun: 40% base + 5% per hour 1 hour = 45% 6 hours = 70% 12 hours = 100% (guaranteed) Second gun: 0% base + 3% per hour (only rolls if first gun found) 1 hour = 3% - 6 hours = 18% 12 hours = 36% Third gun: 0% base + 1.5% per hour (only rolls if second gun found) 1 hour = 1.5% 6 hours = 9% 12 hours = 18% About (Search for Survivors) 1st survivor: 15% base + 2%/hour = 39% max at 12 hours 2nd survivor: 0% base + 1%/hour = 12% max at 12 hours 3rd survivor: 0% base + 0.3%/hour = 3.6% max at 12 hours -
Did a bit more testing. There can be a state bug involving the locked doors. If you find a door locked again that you've been through return to the computer and put all the password you know about back in and you'll find the doors you know about unlocked again. Doing these should mean you can hit the ending still.
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View File [Winter Games 2025] Knucklebones Short narrative horror puzzle game. An unofficial sequel to Fingerbones (https://store.steampowered.com/app/391270/Fingerbones/). Considered an alpha at this stage. Needs a bit more dev time so I blocked off the final room for now so I can refine things a bit more. I split game from single map to multi-map quite far through the tournament time which complicated things as state has to be maintained across maps. If you seem stuck it might be due to this. Should be possible to make it to the intended end. There will be a note at the end making it pretty clear your at the end of the game so far. The use of sound was going to be a more prominent factor but for now it's minimal and functional. First game attempt in LW 5. Though I've used LW 4 before and have previous LW competition submissions (e.g Grimlight) Submitter mdgunn Submitted 01/18/2026 Category Games
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I should have said. There are no traditional 3D models. Everything is a brush (a couple of brushes were converted to gltf in LW to see how that works) . Most textures were downloaded through LW5. There are a few external textures and sounds including some that were open-sourced by the Fingerbones project (some credits in game).
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mdgunn started following [Winter Games 2025] Knucklebones
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4 downloads
Short narrative horror puzzle game. An unofficial sequel to Fingerbones (https://store.steampowered.com/app/391270/Fingerbones/). Considered an alpha at this stage. Needs a bit more dev time so I blocked off the final room for now so I can refine things a bit more. I split game from single map to multi-map quite far through the tournament time which complicated things as state has to be maintained across maps. If you seem stuck it might be due to this. Should be possible to make it to the intended end. There will be a note at the end making it pretty clear your at the end of the game so far. The use of sound was going to be a more prominent factor but for now it's minimal and functional. First game attempt in LW 5. Though I've used LW 4 before and have previous LW competition submissions (e.g Grimlight) -
Yue started following Winter Games 2025
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View File Leadwerks Survivor This is my game for the Winter Tournament 2025. It's a clone of Vampire Survivor but smaller . It's called Leadwerks Survivor. It's still a little rough around the edges. The difficulty still needs to be adjusted, but it's my first project with Leadwerks 5. To win, you must survive for at least 15 minutes and defeat all three bosses. Keys to use: WASD - to move the player Mouse - to rotate the player M - to see the map with the locations of all the chests. Submitter guido892 Submitted 01/18/2026 Category Games
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This is my game for the Winter Tournament 2025. It's a clone of Vampire Survivor but smaller . It's called Leadwerks Survivor. It's still a little rough around the edges. The difficulty still needs to be adjusted, but it's my first project with Leadwerks 5. To win, you must survive for at least 15 minutes and defeat all three bosses. Keys to use: WASD - to move the player Mouse - to rotate the player M - to see the map with the locations of all the chests. -