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  1. Past hour
  2. this transformation does not work: mesh = NavMesh(nav_mesh)-- nav_mesh is Entity, but NavMesh s = type(mesh)-- s = nil
  3. Today
  4. Yesterday, my map file suddenly got corrupted. The editor crashed when I loaded it. Git saved my life.
  5. @Josh Unfortunately, the documentation for the Scene class is very short. There's only one example for the LoadScene method. When running, it produces an error: This example shows how to create a Scene object in code, but the question remains: how to retrieve it from a map file, which was created in the editor? Scene:GetEntity is described well. Is the UUID always unique? Does it never change? How is it generated? Is it some kind of COM identifier?
  6. I'll try later
  7. Awesome! Thank you, I didn't know there was a repository. I appreciate you taking the time to reply.
  8. The repository where all the documentation is stored can be downloaded here: https://github.com/Leadwerks/Documentation The toc.json file contains the table of contents.
  9. Hello, I'm interested in using Leadwerks for a new project, now that I have the time for it. There's one thing I've been unable to find are offline documentation. I understand the "F1" hotkey in the engine leads you to the website; however, I work a lot offline and since I'm still learning the engine, a PDF, .docx, or even a zip file with html files in it would immensely help. I took a look around the forum and docs before posting this, so is there a way to get offline documentation of the engine? Any help would be great, thank you!
  10. Yesterday
  11. Josh

    Get an Object

    https://www.leadwerks.com/learn/Scene_GetEntity
  12. Josh

    No contents

    Sorry about that. This is a rare situation that will happen if I accidentally forget a comma when I am editing the TOC json file. It's fixed now.
  13. Okay, it'll work as a temporary solution. I hope they'll fix the site.
  14. vega

    No contents

    Can confirm that its broken. Workaround for now: https://web.archive.org/web/20251215073636/https://www.leadwerks.com/learn You can just use the index at the left, copy the link of what you want, then extract the target url. Example: https://web.archive.org/web/20260108190151/https://www.leadwerks.com/learn/Collider?lang=cpp turns into https://www.leadwerks.com/learn/Collider?lang=cpp
  15. yurembo

    Bullets

    I will upload
  16. How to get an object (which was made in the editor) from the scene to control it programmatically (from a script)?
  17. Does anybody see this on the web-site? Content of the left panel isn't loading.
  18. What kind of code backup system are you using in your current primary Leadwerks project?
      • 2
      • Confused
  19. Josh

    Bullets

    Dropbox, Google drive, whatever you have.
  20. I added a way to log games to a file and a Log tab in the menu. And some text field for players names: I think game is finished now. I just need to boot up my Windows 10 Vm to also make a windows build for you guys.
  21. yurembo

    Bullets

    Where should I upload a project?
  22. Docs are updated.
  23. Docs are updated, wait for cache refresh
  24. Josh

    Bullets

    Is it possible to upload this project, with instructions how I can make the error occur?
  25. Last week
  26. Josh

    Physics

    There is a table here: https://www.leadwerks.com/learn/Entity_SetCollisionType
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