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  1. Yesterday
  2. Thanks! Having great fun exploring the engine and tools. Nice set of videos You have released recently. Picked up a lot of features that I had not used earlier and looking forward to the planned templates. //Eirik
  3. I am glad your issue was solved. Maybe we can get a thumbs up in the reviews now?
  4. OOps. I did that, but put it in 'User variable', moved it over to 'System variable' it now works. THANKS.
  5. just an asset library for shaders I was hoping to get a PSX shader or a Fog shader maybe? what shaders are compatible with this software like can it run the same shaders as blender can I port shaders form other places likes Godot or Unity? You can also just add it to your already exiting asset store. Oooohh you can even show how the shader was made by using a slider for the png(just a SC of the code/node's it will help people learn) a lot of shaders will go to waste because of the number of projects people delete so they never see light of day.
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  6. enum Modifier { MODIFIER_CONTROL = 1, MODIFIER_OPTION = 2, // alt key MODIFIER_SHIFT = 4, MODIFIER_COMMAND = 8 // Windows key on Win32, Command key on Mac };
  7. Thanks! Remapped now and it works great! Figured out "mods" where 1 = ctrl and 4 = shift. Are there oter "mods" values to consider (like "Alt gr" etc? BR Eirik
  8. Framed-Image-Particle-System, another plugin module planned for release alongside a few other modules I've created. Timeline, spawners and command interrupteur have been implemented. I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system. The system can be used via code or in the Leadwerks editor, or both.. great for designers and coders working on the same project.
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  9. Timeline, spawners and command interrupteur have been implemented.  I was able to make this decent fire scene with only half of the system completed, the cool stuff is up next! I'm excited to see what can be created with this quad-based particle system. The system can be used via code or in the leadwerks editor, or both.. great for designers and coders working on the same project.  
  10. just found out it is a bug. A) what i did (not working): 1) i clicked the object in the 3d view 2) clicked copy 3) clicked paste that doesn't work. B) what i am doing now (it works): 1) clicking the object i want to copy in the 3d view 2) click copy 3) select the floor in the 3d view where i want to place the copied object 4) click paste this works now for me when i am doing variant A) i would expect that the copied/pasted object would be placed on the same place as the original object.
  11. I am not sure if it is a missing feature or just a bug, but let me explain anyway: Yesterday a modified the ultra-engine fps template, by adding my own monster. In the editor i had to adjust the scale values so the monster fits into the scene. Then i wanted to duplicate that monster and place it on several different places, but i haven't found any copy/paste or duplicate function that works on level objects. So i was forced to drag and drop the monster again and again and adjust the scale values every time by hand.
  12. https://www.leadwerks.com/learn/Programming?lang=cpp Look for "Environment Variable" part and use your Ultra Engine Pro folder for this var
  13. So I just purchased Ultra Engine Pro from Steam, And created a C++ project load the sln file into Visual studio 2022 and go to compile, and get an error saying Leadwerks.h cannot be found. Can some one tell me how I can get it. Also being that I purchased Ultra Engine Pro from Steam is there somehow I can also have access to the Leadwerks store version being that I paid for it?
  14. This is amazing, great to put us new comers in the right direction for creating bare essential mechanics for a game. Can not wait to read this and try it once I buy LE5.
  15. Thanks for response Alienhead, hoping you are well! That sounds awesome. It would be great to see how you accomplished the different aspects shown. e.g How you got 3rd person working with the animation and states for the baby model (climbing, rope, rolling etc). in the typical engine as a beginner. Especially the amazing dragon scene! Is there adate for 1.0 LE5? P.S hoping you have some nice game examples to share again, like you did previously for LE4! They were amazing, though difficult to pick apart for learning, still amazing insight of how games are made on the engine! You take care, speak very soon.
  16. Last week
  17. If you edit the JSON file found in Documents\Leadwerks\UI\Menus\_Editor.json and remove the underscore (rename it to Editor.json) you can modify the shortcut keys and menu. The numbers used in the file correspond to the key constant values like KEY_A, etc.
  18. I actually started that controller way to early, leadwerks development was pretty young and major changes took place and i couldnt stay up with all the changes so i eventually had to drop the project. I do however have a new controller in the works thats tons better than that one.. Im just waiting on leadwerks to 1.0 to release then I'll release it.
  19. So, I start up UltraEngine, create a project and once in the editor I click the download button which takes me to the downloads. When I click to download something it opens a window allowing me to install it by clicking install. CLicking install brings up the login window. I entered the wrong password. I then went to my password manager to make sure I was inputting the correct password. I copied my password and then went back to UltraEngine but noticed that the tutorial window (which I had minimised in the beginning) was restored and the login window was not visible. Clicking anywhere hard crashed UltraEngine closing it. Also, greetings to you Josh. Man it's been a long time. Hope you're well?
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  20. This is fantastic AlienHead. it makes me want to buy Ultra (LE5) now! Have you released this yet? if not when? Looks spot on for beginner and independent solo creators. Will you eventually release some detailed Video tutorials showing exactly how to use this system and take full advantage of it? This reall coulod be a game changer for some of the games being created with ease and quality mechanics!
  21. Steam Ver. 0.9.9 Build 2776 1. Slider will not move thumbnail field up or down. Arrow on upper right is missing. (broken_slider1.png) 2. When window is restored down (reduced in size) slider slips beneath the thumbnails vs thumbnails making room for slider. (broken_slider2.png)
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  22. As suggested by Josh on another thread. My password was the issue. Changed and no issue anymore.
  23. Create a box primitive, set the collision type to "Trigger", and you can apply the trigger material to it. This will make it visible in the editor but invisible in the game. You can find an example in the scene that goes along with this tutorial: https://www.leadwerks.com/learn/components
  24. How to create a trigger? In the engines I used to create the trigger, I just need to visually place the box and that's it. In Ultra Engine I didn't find such tool.
  25. Entity:SetColor - luminance value isnt accepted as per docs. luminance RGB brightness to set https://www.leadwerks.com/learn/Entity_SetColor?lang=lua
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  26. Hi, yes trying to log in with the email.
  27. Are you using your email address to log in, not your user name?
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