All Activity
- Past hour
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I added a way to log games to a file and a Log tab in the menu. And some text field for players names: I think game is finished now. I just need to boot up my Windows 10 Vm to also make a windows build for you guys.
- Today
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Where should I upload a project?
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Leofin8596 joined the community
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Docs are updated.
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Josh started following Effect in viewport and game , World:SetShadowQuality , Bullets and 1 other
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Docs are updated, wait for cache refresh
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Is it possible to upload this project, with instructions how I can make the error occur?
- Yesterday
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There is a table here: https://www.leadwerks.com/learn/Entity_SetCollisionType
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Player_odin joined the community
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The default game template is set up with a menu that allows the user to enable or disable different post-processing effects. This is more similar to how most games actually work, where post-processing effects are treated as a quality setting the user adjusts.
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deusex696 started following Effect in viewport and game
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Hello. Why do post-effects (refraction) work in the view port but not in game mode?
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geldoronie started following Bazzite
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The Library problems are nightmare some times... but using LD paths helps a lot if the sub dependencies do not conflicts with others. In my projects i always solve the build and compatibilities issues using docker, using different distros images to provide diferent dev env, this can help in native and windows builds using crosscompiling.. recently i needed to deal with this because of ffmpeg and libavcodec, in Manjaro the current one is libavcodec 62 but in ubuntu 22.04 is libavcodec 60 if I m not mistaken, and this turns my build compatibility a nightmare, until i build using docker haha To publish the app i solve the most of problems using AppImage which pack everything together including the libraries acting like a simple "windows" exe @Josh here a project where i ve done some of those things, if want to check it out maybe can help in some point current stable: https://github.com/geldoronie/RetroCapture/tree/master next release: https://github.com/geldoronie/RetroCapture/tree/0.5.0-alpha
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yurembo started following World Settings , [Winter Games 2025] Escape from Vostorg , R.I.A.D. - reborn in a dungeon -> Leadwerks Level Test and 1 other
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Hello everybody! This game is being held as part of the Winter Games 2025 tournament. You play as a little girl trapped in the cloud town Vostorg. The town is under attack by zombies. Your task is to help the girl escape the town and also complete several tasks: saving pets from certain death. Your toy gun has started firing bullets that are deadly to zombies.
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scottyh123 joined the community
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R.I.A.D. - reborn in a dungeon -> Leadwerks Level Test
yurembo replied to WuotanStudios's topic in Showcase
Your art is amazing! -
I think the physics settings in the editor aren't entirely clear. The documentation should have a section detailing the interactions between different types of physics objects: Prop - Scene, Debris - Projectile, etc.
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Most Linux problems stem from an obsession with saving drive space, and a failure to differentiate between system and application code. They want programs to load common functionality from shared libraries that are stored in the system files, but these libraries are constantly changing and breaking programs. It makes no sense. There's an easy solution, and that is to just place the required library files (in .so format) in the same folder as your program, and use a launcher script to tell the system to load the shared libraries from the same folder: export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH ./myprogram This should really just be the default behavior, like it is on Windows.
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Yeah, by the way I meant Redhat Linux is based on Slackware Linux. And a rpm-package was developed by RedHat.
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Slackware was always independent and had nothing to do with RedHat. Rest of the things are spot on.
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When the main window of Leadwerks 5 is on the second monitor, World Settings window doesn't open.
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Jay__Artist joined the community
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@Josh I use your code from top-down shooter for bullets in my game. If I run my game in debug mode, sometimes later I have this error: In release mode everything is fine. I think the problem above consists in a work with containers: set and map as told in the message. I created a lot of bullets.
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@Josh I listened to your new talk on YouTube. You and your colleague were discussing Linux. I'd like to add my own perspective. Historically, two distributions have defined Linux's appearance: Slackware and Debian. However, Redhat has contributed significantly to Slackware's development. Debian uses deb packages for installing applications, while Redhat uses rpm packages. Ubuntu is based on Debian, so it uses deb packages. Buzzite is based on Fedora, which is based on Redhat, so it uses rpm packages, not deb packages.
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@Josh Yup, this works well! My temporary solution was to create a local camera. You see: a bullets buffer overflow is a second problem.
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Blindingwings38 joined the community
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Hi, can you tell me what graphics card you have?
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randomly when i am moving faces or verts all the view windows freeze and dies until i reload the program, i am in a brand new map with a terrain and a few squares i am mapping out a level with. EDIT 1 she is now just randomly freezing when moving objects around.
- Last week
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I added a info bar that shows a message that describe the latest action. Using this is easier to see the points for different captured cubes and calculate the attack points that you need. Here is a screenshot that shows both kings being revealed: Also i thought about a notation for the game similar to chess + board number. Example: B1_A1 , you can also look at the location of the Blue King in the screenshot After playing for a bit , i can say i don't really know what could be the wining/optimal strategies. Im leaning towards not trying to implement an ai player, not much time left and i don't understand what a good ai should do for this game. So it will be just the hotseat mode. Next i will do more polishing for the game.