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  2. Hi Everyone, This week's brand new music tracks are: On my Sci-Fi 14 page: "CYBER INNER CITY" - So sadโ€ฆbut maybe useful for a cut-scene. You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Cyber-Inner-City.mp3 And download it here: https://soundimage.org/sci-fi-14/ On my Chiptunes 5 page: "THE GOBLINS OF PIXELTOWN " - (Looping) โ€“ Going about their goblin-y business. https://soundimage.org/chiptunes-5/ As always, they're 100% free to use in your projects with attribution, just like my thousands of other music tracks. OTHER HELPFUL (I HOPE) LINKS: https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/attribution-info/ Enjoy and please stay safe. :-)
  3. Today
  4. Yes, but it doesn't matter. The error magically disappeared and I was able to log into my account.
  5. Josh

    Nerva

    Well, I am honestly on the dumb side when it comes to gaming. I liked the idea of Rainbow 6 (the original one), but it was too technical for me. I bought one of the Jane's flight sims, but had no idea how to play it. However, some people love those kind of things.
  6. Yesterday
  7. Are you entering your email address, not your user name?
  8. When I try to log into my ultra account in the editor, I get these errors:
  9. vega

    mesa

    Every shooter needs a dust2 replica
  10. This is the information I have. First or Returning indicates whether you have entered a tournament before, and will affect the prize you receive. Please correct me if anything is wrong. Also, please ensure your name and address are listed here, for shipping: https://www.leadwerks.com/community/clients/info https://www.leadwerks.com/community/clients/addresses Knucklebones mdgunn returning Lybernum MollenKoffee first Ingenuity Legacy Yue first SnowBall VR reepblue returning Deakon's Mod Deakon first Penultimate Pyre DooMAGE returning Robot Concept GarlicWaffle returning Leadwerks Survivor Guido892 ? Nerva aiaf returning Escape from Vostorg yurembo first
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  11. Can confirm that wedges are fixed now, but unfortunately boxes are not
  12. Josh

    mesa

    Great job. I have seen the strafe speedup trick used in a lot of Defrag videos (Quake 3 mod).
  13. Last week
  14. vega

    mesa

    Custom character controller, uses a box collider with custom collision handling. Rebuilt source-engine movement with strafing, surfing, etc. No crouching yet.
  15. vega

    mesa

    I'm currently working on a source engine-like first person shooter called "mesa". I'll occasionally post updates and so on here. Open to suggestions and feedback!
  16. mdgunn

    Winter Games 2025

    [Reposted from Youtube] Thanks for playing Knucklebones Josh! A few things to note about the game itself. The game is entirely created with brushes (no learning a different 3D program) and 95%+ textures downloaded through LW5. Most code is based off the game template and modified built-in script components. Part of the aim was to make a game that is within reach of most people (I think), including myself because this was also my first attempt to make a mostly complete game in LW 5. I've used 4 a lot before though. You were so close to moving into the next area! The password was correct and you just had to move to the door that you were looking towards when you quit (doh!). So close....The message next to computer says passwords unlock doors and I think you tried to re-read it but the note and computer are too close to each other and the computer prompt triggered instead of the note. I will move the note a bit further away I think. I had considered lights above both the computer and doors to indicate successful of failed password and unlocking of doors (some is implemented but now disabled). It felt like a leading by the nose a bit too much when the game is quite short and options are limited. I will fix the issue where the computer looks active when it is not yet (forgot to correct that). Thanks again!
  17. Josh

    Winter Games 2025

    Thanks for playing! Here are the results: https://store.steampowered.com/news/app/251810/view/506225182828923451
  18. To fix your project to work with 5.0.2 beta, you must do the following: In the project manager, press the Sync button to copy the new DLLs into your project folder. Follow the instructions here to add the gameinput package to your project. This adds support for the new low-latency mouse input features: https://www.leadwerks.com/community/topic/61318-release-notes/page/37/#findComment-320871
  19. Nice to hear! I will check this out and see if I can produce the same error. I literatlly just uploaded a fix on the beta branch for something that might be related to this.
  20. 5.0.2 Entity::CollisionTest has been added to the API and documentation, for testing collisions outside of the physics simulation. A fix is available for a problem with player collision against some convex hull shapes. A big thanks is due to Julio Jerez, the author of Newton Dynamics, for finding the root cause and fixing it quickly. The following DLLs are now required in your project. Sync the project to get these DLLs: dContainers.dll dContainers_d.dll dCustomJoints.dll dCustomJoints_d.dll Newton.dll Newton_d.dll With this problem fixed, plus the improvements to timing and low-latency mouse input, Leadwerks can now provide very good support for fast-paced twitch shooters where you are running around a level at high speeds.
  21. Hi, I'm new here. First of all, thank you for your work, I'm glad to see new game engines on the market. I just downloaded Leadwerks. One thing I noticed in my first test: 1. Create a terrain 2. Create a Box 3. Create a Point Light 4. Create a camera with FPSPlayer component The result is that the player collides with the boxes shadow. I am able to push the box from all sides where there is no shadow, but on the shadow sides the box is kinetic/immovable. Here is a short video to visualize what I mean: https://streamable.com/1wdmub The camera and FPSPlayer are default. Here are the properties of the box:
  22. It is true that these files exist in the Github repo, but that does not mean C# is supported...at this time...
  23. Hello, I know perfectly well that the supported language is C++ and not C#, but while reading the documentation, I came across the documentation for dotnet. And it's even up to date, with the last commit being 8 months ago. Documentation/CS at master ยท Leadwerks/Documentation It's just that I can't find the library I'm supposed to link to. What am I missing?
  24. Thank you! I appreciate how serious you take bug reports, even from individuals.
  25. My next game will not be VR. I just felt like the engine needed a VR game for testing. I didn't expect a lot of plays but it was the only type of game I can do quickly with my schedule.
  26. It's fixed. I will have an update tomorrow. I have to put things back together now.
  27. The documentation here is slightly wrong, and this overload is not exposed in the Lua API. I have fixed both problems and they will be available in the next update.
  28. The developer of Newton has confirmed there is a bug in the physics engine. He is investigating...
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