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- Past hour
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This problem was solved by applying the LARGE_ADDRESS_AWARE flag to the executable. 1.4 is on the beta branch now, and Steam achievements are enabled.
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Fixed, it's up now on beta branch.
- Yesterday
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Increased input delay due to lack of control over render thread sync
Josh replied to vega's topic in Bug Reports
I actually want the same feature for my game, so I think this is likely to happen. The logic and render threads would still run at the same time, but they would both be synced at the same speed so that one update = one frame rendered for perfectly smooth motion. You can disable threading altogether by putting this at the very beginning of your program: EngineSettings settings; settings.asyncrender = false; Initialize(settings); However, that will not be exactly the same thing, and will give you a lower framerate. -
Increased input delay due to lack of control over render thread sync
vega replied to vega's topic in Bug Reports
Or even better, maybe let us override some function that gets called from the render thread that allows us to overwrite the rotation/position manually -
Son of Cylon changed their profile photo
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vega started following Increased input delay due to lack of control over render thread sync
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Hi, I have an issue where I'm working on a fast paced shooter, and I have noticed and measured strongly increased input delay (up to + 20ms). After looking further into this, I noticed that we don't really have a way to sample input and set the player's view angles at a rate higher then the engine's tick rate. Even if I tried to spawn another thread to work around the tick rate, I cannot force the render thread to not interpolate the rotation. So I guess I'm looking for a conversation on this and asking if we could just get a simple option like "Disable rotation interpolation" for this exact case. Regards
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Son of Cylon joined the community
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Josh started following Leadwerks GameJam
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You don't have to register. The rules will be posted before it begins. Games should be uploaded here: https://www.leadwerks.com/community/files/category/152-games/
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The download manager isn't downloading anything.
Josh replied to yurembo's topic in General Discussion
Select the Help > User Account menu. 1. Are you using the account you are on now? 2. You're saying it lets you log into the program, but the downloader still says INVALID_ACCESS_TOKEN? -
Alfamazter joined the community
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xrt started following Feature Suggestions
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Sound Emitters It would be helpful to have dedicated sound emitter entities that can be placed anywhere in the scene. These could be easily referenced in scripts or the flowgraph system, and in many cases this would be faster than relying on ambient sounds added directly to objects. Soundscape System (Valve-Inspired) Adding a soundscape system similar to Valve’s would be a huge benefit. It would allow developers to blend different environmental sounds—such as indoor and outdoor ambience—quickly and dynamically. The system should also support features like range, fade-in, and fade-out controls (similar to Valve’s implementation), making it easier to create smooth, natural audio transitions. Overall, this would streamline audio design and help create richer, more adaptive sound environments. Grouping System A grouping feature would greatly improve workflow. Being able to group multiple objects and manipulate them as a single unit would significantly speed up level design. While saving combined objects as a model is possible, it’s not as flexible. A proper grouping system would still allow selecting and editing individual elements within the group. I’ve also attached a little edited concept image for the sound system idea.
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xrt joined the community
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Rostyslav Shvets joined the community
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Robbo5000 changed their profile photo
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Robbo5000 started following The download manager isn't downloading anything.
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The download manager isn't downloading anything.
Robbo5000 replied to yurembo's topic in General Discussion
Well I have a logon from 2023 and logged out and back in again and still getting INVALID ACCESS TOKEN message. Am I supposed to use some other logon ?????? -
i make some changes on Dialog window. I give Chatgpt a Screenshot from a Character Model and let him draw a Picture. i like it.
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yurembo started following Leadwerks GameJam
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Where do I need to register to participate in the Leadwerks GameJam which starts at 20th December?
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lazaruscyber joined the community
- Last week
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reg joined the community
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Shermanator joined the community
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tripperdog1 changed their profile photo
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5.0.1 beta Fixed some JSON definition files for the C++ template that did not have "auto-generated" set to true, so they would not get updated automatically if the C++ code changes.
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Thanks for the help
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Josh started following Textures/Map Disappearing for scp cb
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This is the bug reports forum for Leadwerks Game Engine, but I will answer your question here. Currently, the new version 1.4 beta is on the default branch on Steam. You can opt into the archived version 1.3.11 by right-clicking on the app in the Steam interface, selecting the Properties menu, and then select the Betas tab on the left. Version 1.3.11 seems to be the most stable, and it seems that perhaps later updates in the source code repo might have introduced some graphical problems. I located the point in the code history that corresponds with 1.3.11 and will use that as my starting point from here on out.
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Memeking started following Textures/Map Disappearing for scp cb
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Strange bug happens when I'm walking or turning around the textures/map disappear or flicker also with a grand fps drop. if it is important my specs of my pc are RTX 3060 ti 16 gigabytes of ddr4 ram Ryzen 5500 Quick note if i reported a bug for SCP CB in the wrong place please let me know
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Josh started following Very minor error
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It's a feature. When you save a Lua file the editor detects the change and updates the entity definition file that goes with it, which is a JSON file in the /Entity Definitions folder.
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It's the alpha value of the fog color.
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Assets/Downloads panel goes dark colour instead of showing asset details
Josh replied to CyberMick's topic in Bug Reports
The crash you are describing is fixed in 5.0.1, if you opt into the beta branch in the application properties in the Steam interface. -
YuNii changed their profile photo
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It hasn't been very predictable in when it fails to load and does not seem to be targetting any particular group of assets either. I did have a crash to desktop while browsing the Skyboxes group just now when testing the issue. I was perhaps testing quite quickly though, which is probably not how a regular user of the assets downloads would be using it though.
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RenWils changed their profile photo
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5.0.1 beta This update rolls back the always-precompile change I made. I think this will require more time to be done properly.
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Terrain - Buttons Instead of Dropdown Menu
Monkey Frog Studio replied to Monkey Frog Studio's topic in Suggestion Box
For me, usability trumps design, though both are important. If I'm going to spend all day in an editor, I want to be able to quickly access my tools. It's why I have buttons for turning on/off grid snapping, rotation snapping, adding lights, etc. One-click access. -
Terrain - Buttons Instead of Dropdown Menu
Josh replied to Monkey Frog Studio's topic in Suggestion Box
I would probably make the buttons bigger, and square. But it does not look bad. -
Terrain - Buttons Instead of Dropdown Menu
Monkey Frog Studio replied to Monkey Frog Studio's topic in Suggestion Box
Hi Josh, Glad you like my UI colors. I think there's a way to do this without breaking the continuity of the UI. I've attached two images: 1) is my current UI (I've added a few buttons) and 2) is the terrain dropdown replaced with buttons. I didn't make new buttons for this quick example, but it should still get the point across. For me, the idea is that the end-user is going to spend a lot of time in the editor. The less mouse-clicks needed to do things is going to make it easier and a more enjoyable experience. Dropdown menus, by their very nature, add an additional click. It's why I've added most of the stuff from the 'creation' dropdown as buttons to my UI. I can just click and go. Much faster than click, scan the drown down, find the button there, click ...