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  1. Yesterday
  2. Like what? There is a menu file for the model editor interface.
  3. Ill done this... so contex menu become rich...) but whats about the short cuts keys for needed operation in the workflow with models ?
  4. Game Mechanics series is written: https://www.leadwerks.com/learn/gamemechanics
  5. Last week
  6. I uploaded a new zip file without the OBJ and MTL files, since these are not recognized by the installer: You will need to delete the folder C:\ProgramData\Leadwerks\Community\Downloads and maybe \WebCache to clear the downloads data.
  7. The Distressed Airlock
  8. I think support for smooth groups is a prerequisite for spheres to be done right. Also, the way CSG texture mapping works isn't that great for spheres.
  9. What item are you trying to install?
  10. I'm getting a "File extension "mtl" cannot be installed" error meassge
  11. I swear older versions of Leadwerks had the sphere as a primitive option, but I'm probably wrong Is there a reason why this wasn't added in version 5? Is there a possible workaround to this?
  12. In (User)/Documents/Leadwerks/UI you can modify the menu files. Just remove the underscore in front of the file name, and it will be loaded preferentially.
  13. As in use in Blender or GIMP or many others software there is a very helpful tweaks with hot keys that significant improve the speed of workflow and avoiding of extra mouse pointing / cliking for simple tasks like skale-rotate-position...
  14. What about a shortcut keys options to save the speed and time of workflow instead to cliking so many times ?)
  15. New prototypes have arrived...
  16. Awesome job dude!!! I will by it in a resonable prise.
  17. If you successfully open this map, my "buttons" are actually 2 large boxes. I tried changing them to collision triggers to affect the cylinder's color, but that failed, just as my attempt to make them pushbuttons did. The "buttons" are currently configured as pushbuttons. It's probably some simple detail that I'm missing, but I tried to set what I thought was needed. Thanks! start_map.zip
  18. I just uploaded the videos onto the Leadwerks beta branch. I do not know how to investigate the other issue. Leadwerks 5 is now compiled with VS 2026. Maybe it is possible there is some incompatibility there with Proton?
  19. Video tutorials are uploaded using more compression now, got the total size down to 1 GB.
  20. Yep, I thought it odd. Thanks!
  21. The videos are currently being re-uploaded in a more compressed form, to decrease the install size. I do not know any reason the editor would crash when opening a project. I don't think any major changes have taken place in between those two builds.
  22. Josh

    Tile

    There is a member for the text: https://www.leadwerks.com/learn/Tile
  23. It isn't a big issue, but the Leadwerks 5 Beta has a number of issues on my Linux distro. First, the initial tutorials screen is empty when it opens. Second, the main editor crashes when you try to open a new project. In contrast, Ultra Engine Pro doesn't exhibit these problems, so I can continue to experiment with projects there.
  24. The entity emission color will only have any effect if the material has an emission texture. Make sure your entity shows emission if you just set the color in the editor. If the script still doesn't work, you can upload a simple map that shows the problem and I will take a look.
  25. Here are the slides to this week's video. 11-15-25.zip
      • 1
      • Thanks
  26. Fixed a problem with Lua games running in release mode; they would not report Lua errors if they occured in the code Updated to Steamworks 1.62 Update is on Leadwerks beta branch on Steam (#251810)
  27. Qulex3

    Tile

    I think a GetText should be added to the “Tile” class.
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