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How to create a material


Step 1. Add your image files into the project directory. I just added a bunch of TGA files, and they show up in the editor right away:

blogentry-1-0-28676400-1345482465_thumb.jpg

 

Step 2. Right-click on a texture and select the "Generate Material" menu item.

blogentry-1-0-90400900-1345482490_thumb.jpg

 

Step 3. There is no step 3. Your material is ready to use. The normal map was automatically detected and added to the material.

blogentry-1-0-58335200-1345482529_thumb.jpg

 

Here it is in the material editor.

blogentry-1-0-97405400-1345482543_thumb.jpg

  • Upvote 5

13 Comments


Recommended Comments

shadmar

Posted

Very nice :-)

Normalmap is detected by naming?

Are material text files in use the new engine?

Can use set zsort gloss etc by script dynamicly?

Josh

Posted

Yes, yes, and yes.

Roland

Posted

I also say Yes, Yes, Yes ... not as an answer. Its a statement of what I see :)

gamecreator

Posted

See, these are the types of things that are right with the world. :P

flachdrache

Posted

Are you still pushing normalmap compression with autogen or can we have presets for uncompressed whatever ?!

Michael Betke

Posted

Will there be proper transparency sorting? Like glass in frot of glass or refraction doesn't look strange anymore?

knocks

Posted

Can we just dump files in folders or is it still dependent on name?

Benton

Posted

Can we do more advanced effects without diving into shader code? For example scrolling textures?

Guest Red Ocktober

Posted

another question... how do i approach the task of combining multiple textures and effects into a single .mat file...

 

right now i've got several objects, each with different textures that i merge into a single object... will the new gui allow me to do this or will i have to continue to do this manually...

 

--Mike

Josh

Posted

All will be answered in good time, soon.

Guest
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