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Model Editor hierarchy editing


You can drag entities around in the model editor to rearrange the hierarchy. Now I just need to add an option to collapse a hierarchy, and the basic art pipeline will be done.

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I had a difficult bug that was causing model hierarchies to be duplicated. At first I thought I was saving files wrong, but it turned out my entity copy routine was duplicating the hierarchy twice! Oh well, problem solved.

6 Comments


Recommended Comments

macklebee

Posted

do you give access to change the relational position/rotation of the child meshes to the parent as well?

knocks

Posted

I'm excited! ;)

On a side note as le3 will include the ability to create csg models, will we have the ability to export them?

L B

Posted

Great. But let me complain about icons: Use one consistent set! The FatCow one I linked you has a Folder icon, and a Lightbulb icon. If you need other specific ones (e.g. 3D cube), ask an artist for help. I know a good hobbyist for this task, he probably won't charge a lot (<$100 for all your custom FatCow-like icon needs). I know he can work well with that set by experience. PM me if you want the details.

diedir

Posted

Glad to see hierarchy rearranged in model editor, now we wouldn't need a 3k5 app to create models

exciting news for LE3

Josh

Posted

I'm excited! :)On a side note as le3 will include the ability to create csg models, will we have the ability to export them?

Yep.

 

Great. But let me complain about icons

All icons are just placeholders for now.

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