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AI, Waypoints, A* Pathfinding, Lua & Leadwerks.


To prevent non Leadwerks Engine specific entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific entries.

 

 

Leadwerks Specific Blog Entry.

 

 

AI, Waypoints, A* Pathfinding, Lua & Leadwerks.

4 Comments


Recommended Comments

Rekindled Phoenix

Posted

This looks great! I really like the random visible waypoints to create a sense of realism for scouting NPCs patrolling a given area.

Marleys Ghost

Posted

Thanks RP, Mack wrote the function(s) for the random visible waypoints. Not sure what hes working on now as we are not working to a plan just each having ideas in this area, writing scripts and then adding them to "the" pile. We have an A* pathfinding library that we have been using thats written in Lua which is showing promise for quite a few things I have in mind.

macklebee

Posted

The A* script that MG created is fantastic and much needed considering the lack of pathfinding solutions available in lua inherently.

Marleys Ghost

Posted

Thanks Mack, I am sure I can squeeze a little more out of it though, which is on that never ending to do list. :(:)

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