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Leadwerks News

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macklebee

Posted

nice... question: I have to pay $20 more to be able to use this model on another platform other than PC? or is the page just a work in progress?

Josh

Posted

In preparation for future development, console publishing is listed as part of the pro license. These assets would not work for a cell phone game.

macklebee

Posted

ah, i see... out of curiosity, what will the format of models be in for a cell phone game? or is it an issue with textures?

Josh

Posted

The textures are probably too high-res. The geometry might or might not be. I won't know until I get into it and find the constraints.

Flexman

Posted

For iPhone, my general rule of thumb is about 8000 polys total per frame, so budget props accordingly.

 

You don't get much, nor do you need much.

niv3k

Posted

Nvidia is releasing the tegra gpu chip for cell phones soon. and it runs Unreal Engine 3 fine with purdy graphics and models.

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