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Lua work


Josh

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I've been revising the Lua design a bit. Ideally this should have been done six months ago, but I did not realize how popular it would be. During beta testing there wasn't much interest in it. That's understandable, because no one likes using beta software. As soon as it was released, suddenly there was some very advanced stuff being implemented immediately. This is great, and I can see my thoughts about how it would benefit us were correct. It also made me want to implement a single-state system so that we could really use Lua to its full potential. I spent all day on it, and I think it's done. I just have to finish making the changes to the class scripts. This wasn't my ideal way to develop, but if changes are to be made, they should be made now, not in three months.

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Pixel Perfect

Posted

I agree, if there are going to be changes lets make them now

Unter

Posted

Hello, Josh.

 

As an artist I do not programming-related interests will be whether the lesson on creating a full game in the script? That is a description of how to load created by locating in LE Editor, move from one card to another, how to transmit information to a GUI.

 

Thank, Eugene.

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