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WIP - Heavy Rust Elements, Crackled Paint, Metals, Painted Piping


More edits I made over the course of today.

Last little bits of work to do include adding any last final touches, and then cleaning up the layer stack to ensure that all height/metallic/roughness layers are interacting correctly. Then I can start procedurally generating each different texture based on this single material. I hope to start that process sometime this week so I can put a scene together.

 

2K resolution

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wall_56_wip_rust_standard.thumb.png.147237ed07c52141f02f1cd018a087a0.png

wall_56_wip_rust_textire.thumb.PNG.e6c96124207448a3d9c0ae196d4bed26.PNG

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wall_56_wip_rust_lowlight_hot.thumb.png.a90b2ef740ff9b6fa86d9acba6143448.png

wall_56_wip_rust_lowlight_warm.thumb.png.3b3daf220b2ef9030ef743cc8b541f2e.png

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Josh

Posted

The variation in color and shininess really makes a big difference.

Slastraf

Posted

Almost could be in an environment where there is a guy slaughtering devils and demons

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