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Leadwerks 5 Beta Update Available with Faster Raytracing


A new beta update is available. The raytracing implementation has been sped up significantly. The same limitations of the current implementation still apply, but the performance will be around 10x faster, as the most expensive part of the raytrace shader has been precomputed and cached.

The Material::SetRefraction method has also been exposed to Lua. The Camera::SetRefraction method is now called "SetRefractionMode".

The results are so good, I don't have any plans to use any kind of screen-space reflection effect.

 

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Cromartie

Posted

How do I become a beta tester of Leadwerks 5?

Josh

Posted

15 minutes ago, Cromartie said:

How do I become a beta tester of Leadwerks 5?

It's private for now.

Josh

Posted

It’s not very polished right now so it would be hard for people who don’t have a lot of experience.

Cromartie

Posted

2 hours ago, JMichaelK said:

It’s not very polished right now so it would be hard for people who don’t have a lot of experience.

Good! I'm looking forward to coming to Steam. I hope won't have to pay separately for Leadwerks 5?

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Josh

Posted

2 minutes ago, Cromartie said:

Good! I'm looking forward to coming to Steam. I hope won't have to pay separately for Leadwerks 5?

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reepblue

Posted

Very cool. I'll be sure to give this a go. I assume the limitations of the last build still apply but it's just much faster.

Cromartie

Posted

27 minutes ago, reepblue said:

Very cool. I'll be sure to give this a go. I assume the limitations of the last build still apply but it's just much faster.

I didn't understand the humor

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