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Current Work


All this month I have been working on a sort of academic paper for a conference I will be speaking at towards the end of the year. This paper covers details of my work for the last three years, and includes benchmarks that demonstrate the performance gains I was able to get as a result of the new design, based on an analysis of modern graphics hardware.

I feel like my time spent has not been very efficient. I have not written any code in a while, but it's not like I was working that whole time. I had to just let the ideas settle for a bit.

Activity doesn't always mean progress.

Anyways, I am wrapping up now, and am very pleased with the results. It all turned out much much better than I was expecting.

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12 Comments


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gamecreator

Posted

So, I hate to be that guy but... I don't suppose this is a good time to get back to that final update on Leadwerks 4?  It's been over a year since the last update and you promised some fixes from even further back, including vehicles and the buggy character controllers.

  • Like 1
Josh

Posted

Honestly, right now I am approaching my breaking point. Explaining the last three years of work in a rigorous academic format was hard. The whole process from conception of the idea, to experimenting with it, finding out it actually works, implementing the full solution, and then creating the final benchmarks, which turned out VERY VERY good...it has been a huge journey and I think I am presently the only person in the world who is aware of just how big this is. I applied for some grant money from the U.S. government, and that could make a big difference, so fingers crossed. My plans for the rest of the day are to maybe drink some tea. That's all I can answer right now.

  • Like 1
gamecreator

Posted

No prob, I understand.  Relax, enjoy the long, holiday weekend.  Treat yourself to something maybe even better than tea and decompress.

Josh

Posted

Oh yeah, there is something else I have to do this weekend. I have to finish a description of the technology I am filing a patent for. I'm working with a law firm with some folks from Oculus, with the idea that they will have a better understanding of this type of tech. Once the provisional patent application goes in, the clock starts ticking and I have one year to file the full utility patent. The patent makes the company valuable, and increases the chances that Valve will buy the company and hire me to make their future dev tools.

  • Like 3
Thirsty Panther

Posted

Interesting times ahead.

But whatever you do please don't sellout to Adobe ?

Josh

Posted

I'm setting things up so that the consumer game engine company has a license to use the technology and is separate from the IP holding entity and the B2B VR business.

I also have one more idea for a third application of this technology, in the game space.

Valve would be an ideal buyer. If not them, maybe Oculus.

Marcousik

Posted

I remember Josh gave much much work in finishing version 4.6 and I'm still have the positiv feeling that if you want/can put the work on it, it is really possible to get a satisfying building game experience.

I'm missing some tools too - like hey I would give a three day party for a road tracer included in the editor - but well there are work arounds possibilities.

For example for cars you can build your own with some joints functions that offer great possibility.

 

15 hours ago, JoshMK said:

also have one more idea for a third application of this technology, in the game space.

 Is there any documentation online on this technology you are speaking about? Or is this a kind of secret commercial move?

gamecreator

Posted

3 hours ago, Marcousik said:

I'm missing some tools too - like hey I would give a three day party for a road tracer included in the editor - but well there are work arounds possibilities.

What would a road tracer do?  I built a tool once and released the source for software that bent a road to terrain.

Josh

Posted

@Marcousik What I mean is the engine and editor. There are different types of products you can turn that into. I have another idea but I will not say yet.

Marcousik

Posted

@JoshMK well that is a little vague to me but sounds interessant maybe you find time to share that with us here sometime with more detailled ^^

@gamecreator thx can you find a link to this?

I use actually the spline tool with beautiful roads creation possibilities - it is really nice - BUT it works with pivots and as the roads are built with the start() function you can't really see before in the editor where the road is going through. So level design becomes much more difficult.

How do you want to place a building (or trees) along a street if you not even exactly know where the  streets goes???

So I dream of a possibility to see the splines before or to have a paint tool that would adjust the terrain to road (advanced flatten function?)

That made Jorn and would be enough for me ! (sorry it is not really the theme to topic here...)

Josh

Posted

Trying to have more plugins is a lost cause. I’m playing a different game.

  • Like 1
gamecreator

Posted

6 hours ago, Marcousik said:

@gamecreator thx can you find a link to this?

I PM-ed you the link and we can discuss it there if you have any questions to not keep this blog post derailed.

  • Like 1
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