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Leadwerks Game Engine 5 Beta Update


A new beta update to Leadwerks Game Engine 5 is available now.

New stuff:

Note that the "SharedObject" class has been renamed to "Object" and that math classes (Vec3, Vec4, Plane, Mat3, etc.) no longer derive from anything.

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6 Comments


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SpiderPig

Posted

I'll download and try it in the morning.  What else do you need to do before release?

gamecreator

Posted

Do you know yet if you'll improve on the navmesh (i.e.: make it dynamic) and the water (multiple non-infinite planes, return of oceans, rivers)?

Josh

Posted

Just now, gamecreator said:

Do you know yet if you'll improve on the navmesh (i.e.: make it dynamic) and the water (multiple non-infinite planes, return of oceans, rivers)?

Navmeshes will be dynamic, and will need to be created in a certain area instead just being everywhere across the world. You can have multiple navmeshes.

I am planning for water to use the same reflection system that is in use for all surfaces, so there is nothing special about its appearance. The physics would be easy to contain in a volume, so you could have lots of different blocks of water here and there.

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gamecreator

Posted

That's a nice step up in both respects from Leadwerks 4.  I hope the new system will still make it easier to implement at least oceans, if not rivers.

DooMAGE

Posted

On 3/21/2020 at 12:49 PM, Josh said:

Navmeshes will be dynamic, and will need to be created in a certain area instead just being everywhere across the world. You can have multiple navmeshes.

I am planning for water to use the same reflection system that is in use for all surfaces, so there is nothing special about its appearance. The physics would be easy to contain in a volume, so you could have lots of different blocks of water here and there.

Looking forward to use this new water system on Lone Water and Log Riders.

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