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Leadwerks 5 beta Update


What's new

  • EAX audio effects for supported hardware.
  • Source class renamed to "Speaker".
  • Plane joint for 2D physics, so now you can make Angry Birds with Vulkan graphics.
  • Fixed DPI issues with fullscreen mode.
  • Added impact noise to barrels, fixed Lua collision function not being called.
  • Script functions now start with "Entity:" instead of "Script:", i.e. Entity:Update() instead of Script:Update().

Additionally, four examples can be run showing various functionality. Double-click on the .bat files to launch a different demo:

  • First-person shooter game.
  • 2D physics demonstration.
  • Advanced 2D drawing with text, rotation, and scaling.
  • Multi-camera setup.

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  • Like 1

3 Comments


Recommended Comments

Rick

Posted

Quote

Added impact noise to barrels, fixed Lua collision function not being called.

Do we have Enter, Collide, Exit collision functions in LE5?

Josh

Posted

No but now is a good time to implement this. Smart pointers make this much much easier.

  • Like 2
reepblue

Posted

4 hours ago, Josh said:

No but now is a good time to implement this. Smart pointers make this much much easier.

Please do this so I can stop using aabb for triggers. Also ensure physics objects are compliant as they didn't work as intended in LE4.?

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