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Introducing new and awesome features!


 

Check out my latest DevTalk video. I am showing some awesome new features coming to Bladquest – Chapter Two! I really took your feedback serious to develop some cool stuff. So check it out!

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Josh

Posted

If you set those concrete fragments to use the “debris” collision mode they won’t collide with each other, which will make the feature viable for the real game.

Phodex Games

Posted

On 7/14/2018 at 7:00 AM, Josh said:

which will make the feature viable for the real game.

Actually I had the idea to use blenders physics system, pre-calculate the destruction and bake it into an animation. My first test actually worked pretty good, but at the moment its a lot of work to set this system up for an object. It also means the fragments have no collision and you can walk through them. I will try the debris collision setting. By the way if you have any idea how I could make the fragments dissolve smoothly after a while (to the release them) feel free to tell me. Thats why I asked for an alpha material/dissolve effect. Maybe I can scale them down over time...

Josh

Posted

You could make them sink into the ground.

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