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Leadwerks 4.3 RC2


I've uploaded a full build for Windows and Linux, and updated the game launcher beta branch. This adjusts some very minor issues that you probably won't even notice.

 

Some of your characters might need to have their character controller angle setting set to 180, depending on how you have them set up. This is because some previously incorrect behavior has been fixed. You can use my third-person player script for testing.

 

My only concern at this point is that some of HaydenMango's games now have characters that are walking too slowly. I haven't seen this problem in any other games, so it is hard to guess what could be causing that.

  • Upvote 1

14 Comments


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Josh

Posted

Another small change is I moved the SetDPIAware() call into the Window creation code, which hopefully will work correctly...

Josh

Posted

Everything looks good here for release...

Jazz

Posted

In LIttle Dagon I'll be running along at normal speed then all of a sudden he starts running really slowly and jumps are tiny. Sometimes it's when the level starts. Over a few minutes he picks up speed in stages until normal, then it repeats. I've removed Little Dagon from the launcher.

Josh

Posted

That's weird. Do you want me to test your code?

 

The default branch is using 4.2 so your game is working correctly for most users.

tumira

Posted

Performance is slower compare to the first 4.3beta. The first 4.3beta I can put 25 crawler and let all of them chase me and the performance is still 60fps. Now it slows down to 40fps. With zombies it slows down to 20fps. Did you revert the performance optimization from previous build ? I think the first 4.3beta is the best performance compare to newer version.

Josh

Posted

Performance is slower compare to the first 4.3beta. The first 4.3beta I can put 25 crawler and let all of them chase me and the performance is still 60fps. Now it slows down to 40fps. With zombies it slows down to 20fps. Did you revert the performance optimization from previous build ? I think the first 4.3beta is the best performance compare to newer version.

I added some extra updating back in that was causing bounding boxes to not be updated. This could cause the crawler to be hidden when he was still onscreen, because his recursive bounding box was not being updated.

 

It might be possible to optimize this further in the future, but for the official release I am going to err on the side of caution, and it is still faster than the previous version.

DooMAGE

Posted

I'm already converting some of my music tracks to .ogg :) .The performance update is now for 4.4?

Josh

Posted

I'm already converting some of my music tracks to .ogg smile.png .The performance update is now for 4.4?

4.3 is faster than 4.2.

  • Upvote 1
Jazz

Posted

That's weird. Do you want me to test your code?

 

I'll upload it.

Edit:Just noticed the enemies do the same thing speedwise.

  • Upvote 1
Josh

Posted

I think I found the cause. It was a timing option I was playing around with.

Josh

Posted

There's definitely something wrong related to timing, but so far all the numbers looks correct. Velocity is constant, physics are being updated each frame, timing looks right...

Josh

Posted

Found something...

  • Upvote 1
macklebee

Posted

Found something...

sounds promising...

Josh

Posted

Okay, tomorrow we will have an update for this issue, and to make the Alt key work without pausing the window. The good news is all existing games still work the same as before.

  • Upvote 6
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