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4.2 Beta


Josh

4,797 views

An early build of Leadwerks Game Engine 4.2 beta is available on the beta branch on Steam. This release will update the engine with the latest C++ tools and add new graphics and other features.

  • Visual Studio 2017 support
  • Compatible with the latest C++11 / GCC on Linux
  • Refraction: apply "Materials\Effects\glass.mat" onto any object to see this in action.
  • Heat haze: drag the heat haze emitter prefab into the scene to view ("Prefabs\Effects\heathaze.pfb").
  • Spotlight texture: you can add a material to a spotlight and the first texture will be rendered onto the light (for flashlights).
  • New animation commands
  • Analytics (not working yet)

 

It's funny that transparency with refraction used to be explained in a

12 minute tutorial (in Leadwerks Game Engine 2), and now it is a simple effect you can drag into the scene.

 

blogentry-1-0-91003700-1479863706_thumb.jpg

 

blogentry-1-0-56270400-1479863703_thumb.jpg

 

  • Upvote 15

16 Comments


Recommended Comments

reepblue

Posted

Will the GUI be fully supported with this update or will that be when the editor fully utilizes it?

 

Still, quite a bit of features, liking the sound of the spotlight texture one. :)

Josh

Posted

I'll probably release the in-game GUI first but I want to make sure it's working with my window code on all platforms before it goes out, because I don't want to make any breaking changes once it's released. That will be version 4.3, which might or might not be ready for Christmas.

 

The list above for 4.2 additions is complete.

  • Upvote 1
DooMAGE

Posted

When walking I get:

 

Backbuffer can not be blit to other buffers.

 

My GPU AMD R9 390.

  • Upvote 1
Gengivas

Posted

Just a question about future updates : will fire brush or creation, water waves and road creation be available in the future?

 

(i can't do some things with the firepit), It will be ugly

DooMAGE

Posted

Besides the random crash, I noticed some performance boost.

Can anyone confirm this?

Or it's just some placebo thing in my mind tongue.png

 

The new lighting on the example map looks great!

shadmar

Posted

I like the haze, cool :)

shadmar

Posted

C++ now needs vs2017? I can't seem to compile on 2013 anymore?

psychoanima

Posted

Refraction and probes are not working together, I've just noticed

psychoanima

Posted

When haze overlaps with an object that has a glass.mat, weird artifacts are showing on the screen.

Josh

Posted

C++ now needs vs2017? I can't seem to compile on 2013 anymore?

People wanted an upgrade, so I upgraded it!

  • Upvote 7
AggrorJorn

Posted

I remember that 2 part tutorial. It was when I just purchased Leadwerks and didn't understand coding at all.

DooMAGE

Posted

Hi Josh, I want to use the current stable version. How do I prevent my LE to stop any future updates?

 

If this is about the "Backbuffer can not be blit to other buffers.". I hope he fixes soon.

 

I'll you only get beta stuff if you opt in on Steam, if not you'll always have the current stable version.

Berken

Posted

Thanks, Josh ...

I wish to see Leadwerks 5 in 2017-2018 :)

Thirsty Panther

Posted

Hi Josh, I want to use the current stable version. How do I prevent my LE to stop any future updates?

 

In Leadwerks properties select "Betas". From the drop down menu you can select which version of Leadwerks you want. All the way back to 2014. Your project will stay with this build and avoid any updates.

  • Upvote 1
gamecreator

Posted

Josh is gonna love all the people who complain that they're not getting new features for some reason in a few months... smile.png

 

May 2016 is the latest eh?

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