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Update Available [beta]


An update is available on the beta branch which resolves the AMD rendering issues on Windows 10 with 1x MSAA setting enabled:

http://www.leadwerks.com/werkspace/topic/13273-graphical-glitch/

 

The following components have changed:

  • Lighting shaders adjusted to handle regular 2D textures (MSAA level 0)
  • Editor updated, for Windows.
  • Lua interpreter and debug interpreter updated, for Windows.

 

The C++ library has not been updated yet.

  • Upvote 5

11 Comments


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shadmar

Posted

Thanks for the 15% fps boost when MSAA=0 (for us on nividia)

shadmar

Posted

Another thing, 2xMSAA is faster than the lowest setting on FXAA

So if you are going to do AA as fast as possible, I'd do in this order.

 

1. Nothing = fastest

2. 2 x MSAA = fastest AA doable

3. FXAA, 10-39 setting on FXAA are all faster than 4 x MSAA

4. 2 x MSAA + FXAA, best looking for highest fps.

5. 4,8,16,32 x MSAA looks good but slows down quite fast.

  • Upvote 5
thehankinator

Posted

Working great for me! Anything notable in the new interpreter?

Josh

Posted

Not really. I fixed a bug that prevented "Select All" from working with shaders in the script editor. There were some beginnings of environment probes in there, but I removed those code files for the time being. Will have a full update out later today.

Josh

Posted

A full update for Windows and Linux is now up, including the C++ libraries.

Josh

Posted

Complete update again, totally working now with MSAA=0.

Josh

Posted

Shaders work with Intel hardware, I am going to assume all is fine on AMD as well.

shadmar

Posted

BuildMipmaps() now correctly builds mipmaps for cubemaps as far as I can tell smile.png

 

This means that I can now on the fly build cubemaps with correct mipmap level in lua!

 

If this stays in, I can do an update to the substance shader stuff using generated local corrected cubemaps.

Josh

Posted

You can probably just do a low-res mipmap lookup to blur the reflection.

shadmar

Posted

Yes, that how roughness is done, supercheap compared to gaussian blurring.

reepblue

Posted

I really hope official env probes get in the next full release. These recent beta updates broke my cubemap system. :(

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