Jump to content
  • entries
    14
  • comments
    29
  • views
    13,172

7 Comments


Recommended Comments

mdgunn

Posted

Makes me think there should be some sort of container element that can contain scripts and that you can expand and collapse....and maybe a way to feed inputs and outputs out of it. Maybe allowing a sort of prefab script component.

  • Upvote 4
Roland

Posted

I have asked for this more than a year ago and still waiting ;)

  • Upvote 2
josk

Posted

Impressive and confusing.

There used to be a bug which lost all connections. You be glad to know it w as sorted ages ago.

  • Upvote 1
Olby

Posted

Oh my, please, we need containers/groups or some other sort of FlowGraph organizer feature.

Rick

Posted

Josh has said before that he doesn't (at this time) consider the flowgraph to be a full fledged programming tool.

Olby

Posted

I guess it is the case of saying one thing and doing another. The AI and events tutorial map uses Flow Graph to program level-logic. New users learn it there and use it to do the same but perhaps on a bigger scale (the tutorial map is not even close to a moderately sized map) and end up with clogged mess of wires.

Einlander

Posted

The flow-graph absolutely needs to have a node that only exists in the flow-graph. This way you don't end up polluting your scene with pivots and users can share scripts making it easier to program a game without actually coding. All it needs is a list of available nodes to the left.

  • Upvote 1
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...