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Let's get this vegetation party started


An update is now available on the beta branch which fixes the alt+tab problem. This works by skipping rendering when a window is minimized, since the Win32 command GetClientRect() returns a size of zero when windows are minimized.

 

Now I am on to the highly anticipated Leadwerks 3 vegetation system. I previously wrote about some research I was performing here:

http://www.leadwerks.com/werkspace/blog/1/entry-1499-vegetation-research/

http://www.leadwerks.com/werkspace/blog/1/entry-1500-vegetation-research-pt-2/

 

The new system uses no memory to store millions of plant instances and performs culling entirely on the GPU:

 

 

I am aiming to have the visuals and tools done by the end of the month, and to add collision and have it completely done and released by November 1.

  • Upvote 14

9 Comments


Recommended Comments

Olby

Posted

Now we're talking...

Rick

Posted

What's the trade off with this system?

Josh

Posted

You already asked that in my previous blog. :)

 

I added terrain heightmap lookup and correct frustum culling now.

Rick

Posted

I forgot the answer :)

Haydenmango

Posted

Will we be able to place vegetation through code?

Josh

Posted

I plan to allow this so you can remove individual instances on the fly. Not sure if it will be documented and done at release though.

  • Upvote 4
damvcoool

Posted

AWESOME!! finally Vegies system man, Thank you!!

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