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FPS Weapons Pack on the way


Based on the excellent sales of the SciFi Interior Model Pack, I was able to get a deal to sell a new pack of high-quality first-person weapons. The following items are included:

  • Pistol
  • Combat shotgun
  • MP5 Machne Gun
  • M4 Rifle
  • Grenade
  • Machete

 

Weapons are included as animated visual weapons, and as models that can be placed throughout the map to pick up.

 

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Instead of just distributing raw models, I want to offer game-ready items that can just be dropped into your game. This requires me to add sounds and perform some scripting to make the FPS player handle picking weapons up and switching between weapons. It also requires some new scripting for the new weapon types, like grenades and melee weapons. It's a challenge to design the scripts in a general-purpose manner, the benefit is everyone gets game-ready weapons they can simply drop into their map for the player to find and use. Plus, I get to design some cool explosion effects.

 

The pack will be priced at $29.99, includes sounds, scripts, and special effects, and will be available in October.

 

  • Upvote 11

12 Comments


Recommended Comments

Imchasinyou

Posted

OH ****, Hurry up October!!!!!!!!! Im hoping I can use the scripts for the weapon pack i just bought and cant figure out how to freaking use :)

Josh

Posted

It's more difficult than I thought. For example, the shotgun uses a start animation and a repeating animation for each shell you load in. So the script needs a new option to handle that. I find creative work like this to be fun but very tiring.

  • Upvote 1
ChrisV

Posted

Looking pretty darn good, Josh! October is tomorrow already. Or is that too soon? :)

Thirsty Panther

Posted

Just what I need. Bit boring shooting everything with a pistol :)

YouGroove

Posted

Excellent initiative to make it a "ready to go" package with scripts and sounds. All FPS makers should be more than happy smile.png

Imchasinyou

Posted

Any ideas on a release date? Im getting anxious now. . . .

Josh

Posted

Taking longer than I thought, but almost done...

  • Upvote 1
Josh

Posted

I'm going to have to delay this release. The way the Workshop works right now, it's nearly impossible to deploy these because they use a lot of file references that keep getting lost. I've got to update some things for this to be easily deployable.

dennis

Posted

Do you got an indication of how long it will take ?

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