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Left 2 Do


Josh

4,328 views

Here's my list, as it stands today:

  • Lua Interpreter project for iOS and Android (iOS is done, Aria is working on Android)
  • Improve flowgraph visual style (will finish today, probably)
  • Documentation (Chris is filling out the syntax, then I will go in and write descriptions)
  • Brush rendering batches (to make editor rendering faster)
  • Brush collapse on load (in engine only)
  • Undo system

  • Upvote 9

12 Comments


Recommended Comments

Canardia

Posted

If you have brush rendering batches in Editor, does it mean the engine does not have them, i.e. does the engine not have dynamic brush commands, like LE 1.0 did? It had commands like SliceBrush(brush,plane,newbrush1,newbrush2).

Admin

Posted

The brush class is complex, and it's not something I want to users focus on.

Canardia

Posted

I was hoping it could help with destructible physics objects, but maybe it can be done manually also, like Paul did with his wood logs.

L B

Posted

So close!

Keep it up!

L B

Posted

Josh mentioned wanting to use states. However, I can see how that can grow to a high RAM usage fast. I use something similar to the command pattern too usually.

xtreampb

Posted

I was hoping it could help with destructible physics objects, but maybe it can be done manually also, like Paul did with his wood logs.

 

Can you post or msg me this example pelase?

Canardia

Posted

It was really just a youtube video, he never released the source code.

L B

Posted

I just got the title's pun!

slowpoke_17224180.gif

  • Upvote 1
Gilmer

Posted

"Undo system"! finaly!! haha

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