Blogs
Real-time Global Illumination: Introducing Latency
Windows, UAK and GLEW.
Finalizing Direct Lighting
Voxel Cone Step Tracing Refinement
Upgraded car physics (demo)
Voxel Cone Step Tracing - Follow the Camera
Extras 2
Voxel Cone Step Tracing - Emission and Motion
Voxel Cone Step Tracing - Cascaded Volumes
Global Illumination with Voxel Cone Step Tracing
Cyclone's New Menu
Reflections on Reflections
GPU Voxel Downsampling with Compute Shaders
GPU Voxelization
Cyclone Is Coming Soon to Steam!
Sparse Voxel Octree Raycasting
Sparse Voxel Octree Downsampling
Sparse Voxel Octree Reflections
Finished Direct Lighting Step
My game in development | Astrocuco
Vulkan Dynamic Rendering
Storing game data (using sqlite3)

aiaf in programming