A new update is now available on the default (stable) branch. For a list of improvements and fixes, see my blog and the bug reports forum:
http://www.leadwerks.com/werkspace/blog/1-joshs-blog/
http://www.leadwerks.com/werkspace/forum/80-bug-reports/
If you purchased the sci-fi DLC, the example maps will now be automatically copied into your "MyGame" project, making it easier to find them.
If you would like to trade your standalone registration key in for a Steam key, so you can get ac
Last week we’ve been in cologne (Germany) at the gamescom, a trade fair for video games. I’ve talked to a few publishers gathering information on strategies to distribute a game on the world-marked, payment system providers for game and in-game purchases and last but not least, advertisers. They gave us quite a bit of information brochures, haven’t had a chance to read through it yet. After all, the most important aspect was getting some contacts into the game industry, which we seem to have now
In the midst of my late night insomnia set on by inspiration and excitement, I read the talk “AI is possible .. but AI won't happen: The future of Artificial Intelligence” by Mark Humphrys.
http://computing.dcu.ie/~humphrys/newsci.html
This is a great read for someone interested in the current state of AI. It’s far less impressive than someone might hope, but far more realistic. In summary, when computers were invented people generally believed we had the tools to create brilliant artifi
A new map called "09-Change Map.map" has been added to the example game. This demonstrates how to use the new TriggerChangeMap.lua script to make your player progress from one level to the next.
In order to use this script, you must update your project with the new executables. Select the File > Project Manager menu to open the Project Manager, then press the "Update" button to update your project.
A new chunk of code has been added to App.lua to handle map changes. This code will
A new update is available on the beta branch on Steam.
Pistol script bug fixed
A recent change in the way particle emitters are updated was causing an error where one-shot emitters would automatically release themselves while the engine was iterating through the list of emitters, causing a crash. This has been fixed.
You must update your project to get the new binary. Open the Project Manager and press the Update button to update.
Game Player Enhancements
The Leadwerks Game Playe
At this point I would like to share some plans with you on continued development over the next several months. I generally avoid detailed roadmaps for two reasons:
It's more fun to announce something with a short notice than to say "we're going to do X, Y, and Z, by these dates...". If people know too far in advanced they sort of take it for granted, and it doesn't have as big an impact.
Plans change. When they do, people often consider cancelled plans to be "promised features". I like
It’s been another week! Time is elapsing so fast. We have made a-lot of bug fixes this week and the game is running much more stable now. The Noesis wrapper has been updated to support the new features of version 1.2. It can be downloaded on our git repository. As part of that, the UI of Remaining Days has been updated to support version 1.2. While talking about user interfaces, we have started implementing the in-game hud this week and it’s doing just fine! The only thing missing is the weapo
If you don't know that the blog title exists out of game names, you are probably a little confused . My upcoming job interviews are almost 2 weeks away, which gives me plenty of space to do some development stuff on the side from my main project. Besides my main project I have been working on the tutorial project Saturn as well as reviving the the Tunnels demo from Leadwerks 2.
Project Saturn
I didn't think I would have so much fun making project Saturn. It proves that making gameplay can b
A demo version of Leadwerks Game Engine has been released on Steam. If you've got a Steam account, you can now try the easiest way to make your own 3D games, free for fourteen days. Try out the sample maps that teach gameplay concepts, import some of your own artwork, or just play around with the editor and learning materials.
The full version of Leadwerks enables access to the Leadwerks Workshop, where you can download more than 70 items, including models, sounds, texture packs, and
We’ve been making rather slow progress this week, networked props are now functional and there have been a few enhancements to the character controller. Shadmar’s day and night cycle (see
) is now fully integrated into Remaining Days. Leadwerks Software has featured us in their newsletter this week!
Introducing the penultimate character, Carl:
To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/08/g
I've been doing some work with animated models lately, and encountered some of the difficulties people have mentioned with model animations. It's not really hard to do, but there are things we can do to make the process faster when dealing with lots of animations. This video explains some of the changes I made to make it easier to get animated models into Leadwerks.
These include:
Animation name in extraction dialog.
Animation tab with all sequences displayed at once.
Import animat
In collaboration with Arteria3D, we are pleased to announce the release of the SciFi Interior Construction Kit for Leadwerks Game Engine on Steam. This DLC provides all the props and textures you need to create your own high-tech sci-fi game environments. All content is ready to use with Leadwerks Game Engine, with no tweaking or adjusting required. Objects are designed to be easily aligned so you can build your scene quickly and revise it as often as you like. The included objects can be reuse
This week we have made progress in the wave-system and AI. There has been a lot of bug fixes and we are happily moving forward! The next character in queue is a young Japanese girl called Himiko:
To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-himiko/
We're also on Social Media, any likes / favorites / follows are appreciated!
Twitter: https://twitter.com/remdays
Facebook: ht
So school time is over. I graduated from the Hogeschool of Amsterdam as a Game Developer which means I can officially put 'ing' (from engineer) in front of my applicant name. Now that the 'study' period of my life is over (although it isn't really, right? I mean when do you ever stop learning!) it is time to get a job and start earning some money.
Guerrilla Games
For the past 6 months I did my thesis internship at Guerrilla Games. Which was awesome. I was surprised at first that they offere
Leadwerks Software has released an official Blender exporter for the Leadwerks model format. This allows Blender artists to export their models to Leadwerks with automatic materials generation and full animation, without going through the FBX format. The Blender exporter comes as the fulfillment of a stretch goal reached during the Leadwerks for Linux Kickstarter campaign, which achieved over 200% its goal of $20,000.
The Leadwerks exporter for Blender can be downloaded on the Leadwerks
The world cup is over but we are still here! About four weeks left to the crowdfunding and we are making progress! Today's character is called Kyle:
To view the full announcement and technical progress updates (new weapons and supplies!) visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-kyle/
We're also on Social Media, any likes are appreciated!
Twitter: https://twitter.com/remdays
Facebook: https://www.facebook.com/remainingdays
To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.
Leadwerks Related Blog Entry.
Leadwerks 3.2 Indie : Animated Character Workflow Test
The fourth character comes on time with the world cup finals! Gospel Queen Rowena:
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We are searching for a level designer that is willing and capable to help us finish the level for the crowd-funding campaign. If you are interested just leave us a comment!
To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-rowena/
We're also on Social Media, any likes are appreciated!
Twitt
My goal with Leadwerks 3 has always been to give the people what they need to make playable games. What they really need. Creative projects are interesting because it's easy to get derailed. You can lose interest in an idea, or you might avoid a critical problem you don't know how to solve, and instead spend time doing fun little things that make you feel like you're making progress when you're not. For example, let's say I am making a dungeon crawler. I have some basic gameplay but I can't
To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.
Leadwerks Related Blog Entry.
Leadwerks 3.2 Indie : I hate waiting in for deliveries! [HD]
It's been quite a nice week in terms of the world cup for Germany (advanced to semi-finals!) We now happen to have the next character ready for you guys. Our traffic light warrior: Broky
To view the full announcement and technical progress updates, this week about the day and night cycle and weapon implementations, visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-broky/
We're also on Social Media, any likes are appreciated!
Twitter: https://
To prevent non Leadwerks Engine specific/Related entries from my Blog being automatically published here via the Blog Feed, I have removed that functionality, and will simply add a new entry title and link here for all Leadwerks Engine specific/Related entries.
Leadwerks Related Blog Entry.
Leadwerks 3.2 Indie : Proof Of Concepts & Several Tests.
This week's character is female and called Patricia! We happen to have no technical news that are ready for publication by now. The next update will include somewhat more technical aligned things.
To find out more about Patricia and her background, visit our official blog @ http://www.remainingdays.net/2014/06/game-character-patricia/ We also have a comic about her there!
Social Media
Twitter: https://twitter.com/remdays
Facebook: https://www.facebook.com/remainingdays