OpenGL 3 I finally found a good reason to upgrade the renderer to OpenGL3. This will allows MSAA with deferred lighting. It might possibly also yield some performance gains, but that is speculation. This will occur some time in 2010. Source Josh October 4, 2009 0
Articles S.T.A.L.K.E.R. learns from Leadwerks GSC Game World, 2009. See slide 29. Leadwerks 2008. See page 4. I've picked up quite a few ideas from them, too! Josh in Articles October 3, 2009 0