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Darkness Awaits


Leadwerks3D will ship with a finished game demo to demonstrate how to use the software. Darkness Awaits is a third-person dungeon explorer with a 45 degree view. It's like a cross between Diablo and Legend of Zelda: A Link to the Past. This is an idea I had back in my very early days of game development, before I even learned to program. This was originally done in the Quake 1 engine. It didn't really go anywhere, but what we had was awesome. You could run around and shoot skeletons with flaming arrows, in a third-person view. B) My job was actually map design. My favorite part was this cozy little house you started off in with a fireplace and a warm feeling, before going outside into a snow storm to kill monsters.

 

And so, the project is being resurrected to demonstrate game development with Leadwerks3D. Below are a few possible logo styles. Which is your favorite?

 

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24 Comments


Recommended Comments

Guest Red Ocktober

Posted

none of the above... sorry...

 

--Mike

gamecreator

Posted

3. But I would like to compare them in higher resolutions. I'd also like to see what other artists can do with it.

Furbolg

Posted

Depend on the style of the dungeon, but i would say 3.

Afke

Posted

3 .But ,you can try to increase Contrast little bit,to improve readability .

Josh

Posted

These are images from years ago. They aren't meant to be final logos, just concepts. Most of them are too blurry to read clearly.

 

I kind of like them all. :)

Rick

Posted

3, I like the wood look.

Afke

Posted

A OK, No 3 looks great.

W0jciechZ

Posted

3. It looks like the most refined.

tournamentdan

Posted

I like 3, but I think it would look better if the letters were blackened like they were burned in.

Clackdor

Posted

3 if you can make it very readable, else 4.

Scott Richmond

Posted

Logo: 3

 

By the way Josh, I applaud the idea of shipping a game with the engine. Its really the best manual you can create.

Guest Red Ocktober

Posted

By the way Josh, I applaud the idea of shipping a game with the engine. Its really the best manual you can create.

 

yes... i second that...

 

--Mike

Game Producer

Posted

I'd very much would not wanna see finished game demo with the shipped product if this delays shipping (and to my understanding, it will)

 

2 months after release, with some major bug fixes done... then I applaud the idea of shipping a game demo with the engine 8)

 

But to answer to your question, 3 or 4.

Rick

Posted

What if we beat you to this demo game in LE2 :)

gamecreator

Posted

I'm with you, GP but Josh is WAAAAY faster than we are. Funny idea Rick. Wish we could help Josh with the game but we can't, for several reasons.

Josh

Posted

If there's no finished documented game, even a simple one, then there's no product.

L B

Posted

If there's no finished documented game, even a simple one, then there's no product.

 

So LE2 doesn't exist?! Lies, all my life?

Game Producer

Posted

I guess this boils down to defining "simple one".

 

I never needed one when working with LE2. Tech demo + tutorials would be more than sufficient.

 

I do understand want for doing complete game, but it will delay the LE3D product launch (by definition: if you work on game, you are not working on the engine)

 

Not going to argue about this one, but would really hope to see this re-considered... if "simple" means bit like tech demo with documented examples, that sounds relatively ok...

Game Producer

Posted

Also, I think asking forum chaps to provide short game demos featuring some functionality might go a long way. I'm pretty certain there's folks here who would be interested in adding short example code in the side of the LE3D.

Guest
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