Jump to content
  • entries
    948
  • comments
    5,905
  • views
    945,697

Happy New Year


blog-0685056001357087142.jpgToday I added the visible guides in the editor for point and spot lights. I also tested out the new FBX converter, recompiled with the 2012 FBX SDK. It works. (There are no file format changes in the 2013 FBX SDK, so this will load everything.) Our character models still have to be rescaled, so I added a resize option in the model editor. That way models can be resized and the model file saved, so you don't have to rescale a model every single time you place it in the editor. Having models I obtained from a third party who had never used Leadwerks gave me models that required slight fixing, but I didn't mind because it was a chance to test the art pipeline and improve the import process.

 

The command reference is just about finished up. Chris just needs to add a few missing pages. I still have to write most of the editor documentation.

 

Literally, the only thing left to program is the undo system. I expect there are still a few bugs to fix, but there's no new features that have to be implemented.

 

We are meeting with a packaging manufacturer tomorrow...

  • Upvote 7

16 Comments


Recommended Comments

Road Kill Kenny

Posted

Packaging manufacturer? Are you going to be selling LE3 in hard copy as well?

Josh

Posted

What I find tomorrow will be one of the factors that determines the answer to your question.

xtreampb

Posted

LE3 on disk would make leadwerks OFFICIAL

 

One quick question. is there (G)UI building support ((g)ui classes) in LE3

Josh

Posted

I don't think people will be satisfied with just having a command-based system, so a full GUI designer will come later.

Canardia

Posted

Will there be a limited collector's edition box also, or maybe source edition? smile.png

With a crawler toy or robot toy, or the famous Leadwerks coffee mug.

Wilds

Posted

Damn can't wait to use this piece of art!

CGMan

Posted

I have been following your blog for a long time now and I can't wait to explore LE3! the scale option is one of my favourite new features lol

xtreampb

Posted

I don't think people will be satisfied with just having a command-based system, so a full GUI designer will come later.

 

is this going to be done through C++, lua, or both.

Josh

Posted

 

is this going to be done through C++, lua, or both.

It hasn't been designed yet, so I can't say.

AggrorJorn

Posted

Are joints going to have a debug feature as well? I would really like to see that.

Something like this.

joint3.gif

  • Upvote 2
Wilds

Posted

I was wondering if we could use the new editor for custom engine projects?

3D world studio comes with it's file format specified in the documentation.

 

I have used the editor/file format for some school projects and it's a pleasure to work with but lacks some usefull features that I would wanted.

Canardia

Posted

As always, make games, not engines. Every game needs its own framework though, but let's not call them engines, but rather game frameworks. Game engine sounds like a general purpose framework, which they are not.

Josh

Posted

I was wondering if we could use the new editor for custom engine projects?

3D world studio comes with it's file format specified in the documentation.

 

I have used the editor/file format for some school projects and it's a pleasure to work with but lacks some usefull features that I would wanted.

You mean just load the scene file format in your own OpenGL renderer or something? That's cool.

Wilds

Posted

You mean just load the scene file format in your own OpenGL renderer or something? That's cool.

Yes indeed! thanks for your answer!

I am very glad you got back to CSG style editor, as a programmer I like it alot.

Will the new editor support bush entities?

Josh

Posted

Brushes are entities. If they have no mass and no scripts, they get collapsed when the scene is loaded, otherwise they remain as separate objects.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...