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Josh

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  1. I see, it only happens when refraction is enabled...
  2. Does this happen in a new project? I think you are seeing the grid plane, but transparency is not working right.
  3. https://www.leadwerks.com/learn/Camera_SetTessellation?lang=cpp
  4. Camera:SetTessellation(size) size 0: Disabled 2: High quality 4: Medium quality 8: low quality
  5. Sorry, your post sounded like it was written by AI to me. I guess it is getting too good!
  6. Duplicate of this issue:
  7. Tools > Grid Snap
  8. Currently, vertex morphs (blend shapes) are not supported. The engine supported skeletal animation, with up to four bones influencing a single vertex, and a total of 256 bones per mesh. glTF or FBX format are both ways to import animated models.
  9. The person who emailed me that video says this fixed his problem as well. Please do not mark this thread as solved, I need to investigate this further, and may need to file a bug report with Nvidia.
  10. I'm sorry, the first argument should be a camera to create the interface on, not a world. This was changed in the release that just came out. I will update the documentation now.
  11. Use a GUI interface. Set the interface background widget color to 0,0,0,0 to make it transparent. ui.background:SetColor(0,0,0,0) https://www.leadwerks.com/learn/CreateInterface Use Widget:SetIcon or Widget:SetPixmap to display an image on a panel.
  12. It uses the current grid size.
  13. Unfortunately I have nothing to debug so I cannot tell you the answer. Maybe you have some global variable declared that is being shared by all instances of the component.
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