Gonan Posted November 6, 2014 Posted November 6, 2014 I got an error (target nil value) when I was killed by several monsters. Only one of them actually kills you but the others may still call EndAttack() The fix is simple, after the second line of function Script:EndAttack() if self.mode=="attack" then -- add these 4 lines if self.target==nil then self:SetMode("idle") return end -- the script then continues with if self.target.health<=0 then Quote
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