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Richard Simpson

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  1. I love how clean the root directory is compared to the current engines root directory.
  2. Oh I was just thinking to myself "I played Justine months ago!" But I see that the article is old! I didn't do anything for halloween, it's not very big in the UK, we only got 3 sets of young kids come to the house.
  3. That's why you use components! It stops the welding As soon as you "explode" two components next to each other, they will weld together.
  4. Me and a friend are using Sketchup for our game and we haven't had any issues with the meshes in the past 3 years or so. Also Sketchup is still a real 3d modelling app . I believe you mean more advanced?
  5. I just use the SKP importer off the UU3D site, then export to GMF. I also have no problems with meshes in Leadwerks. I've used Sketchup with leadwerks for about 3 years now.
  6. Ah cool! @Rick, Josh mentions why in the latest blog video.
  7. Nice video.. I remember you mentioning in another blog post that you will be changing the flowgraph editor graphics to something better? I think you should keep it how it is! I prefer the simple look, instead of having fancy looking panels.
  8. This is looking good! I like the ability to change the menu/toolbar order. When you mention about the "lightmap plugin", Does this mean we can add a button to the toolbar or menu for "photoshop" for example, and launch the program from in the editor?
  9. Nice work!
  10. I'm looking forward to the flowgraph editor.
  11. Nice!
  12. I can't wait for the colour grading feature!
  13. This is all sounding great! I like the video page but have one suggestion for it. I think the vertical spacing should be increased to the same as the horizontal spacing.
  14. I'm also excited about this! No more closing the editor to update the files!
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