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Getting Terrain


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How do I find a pointer or reference to the terrain that gets loaded so that I can pass it into TerrainElevation.

 

I am using Framewerk but I don't see any functions for get terrain.

 

Thanks

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Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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You need to iterate through the child entity objects belonging to the LoadScene entity looking for the entity whose class key is named Terrain.

 

example:

 


// In ...  for each child of level loop

	// Get the terrain entity
	childClass = GetEntityKey(newChild, "class","");
	if(childClass ==  "Terrain")
	{
		terrain = newChild;
	}

Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++

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You need to iterate through the child entity objects belonging to the LoadScene entity looking for the entity whose class key is named Terrain.

 

example:

 


// In ...  for each child of level loop

	// Get the terrain entity
	childClass = GetEntityKey(newChild, "class","");
	if(childClass ==  "Terrain")
	{
		terrain = newChild;
	}

simpleSigPNG.png

 

Programmer/Engineer/Student

www.reikumar.com

 

2.6 GHz Intel Core Duo - nVidia GeForce 8600 GT - Windows 7 64-bit - 4 Gigs RAM

C++ - Visual Studio Express - Dark GDK - Leadwerks SDK

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