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Vertex Baked AO


BrokenPillar
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I recently learned a new technique for applying AO to an object by baking it into the vertex color in 3DS Max, and was happy to discover that LE already supports it. The images I have posted below are in the editor and have no textures or materials applied to them, and they are not using any post processing shaders like SSAO. There is only an ambient light in the scene set at a value of one. All of the color and the AO are baked into the vertices. The idea is that now I can use higher res tileable textures, and not need a secondary texture/UV set for AO.

 

This may already be a commonly used and known about technique, but hey, it's new to me so I thought I would share in case anyone else was interested in different ways to achieve AO.

 

post-230-12671481006661_thumb.jpg post-230-12671481157336_thumb.jpg

 

post-230-12671481322472_thumb.jpg post-230-12671481542668_thumb.jpg

 

Here is the top right image again with all of the same settings in the editor, only without any Baked Verts:

post-230-12671543971009_thumb.jpg

 

 

Here's a short video as well:

My linkhttp://vimeo.com/9745532

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

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I'm not sure what you mean. Those images are already in the editor in real time, unless you are saying that it could be done procedurally in the engine at run time without pre-baking the information in a 3D modeling tool, which would be cool to see, but I suppose the trade off would be that the lighting calculation wouldn't be able to be as accurate or complex.

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

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I was able to put together a tutorial document over the weekend that explains the process. I don't make a lot of tutorials, so I apologize in advance if it is hard to follow or not very well explained. It is intended for 3DS Max users, but I suppose the basic idea would be possible in most major 3D modeling tools. It would probably just be about finding the interface tools to do it. Anyway, here it is:

 

VertexBakedAO.pdf

Vista | AMD Dual Core 2.49 GHz | 4GB RAM | nVidia GeForce 8800GTX 768MB

Online Portfolio | www.brianmcnett.com

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