Powerful, Easy, Fun

Powerful enough for professionals, easy enough for beginners.

Create in Real-time

Leadwerks technology is all real-time. No compiling, no processing, just create and play. You can even play your game right in the editor.

Import from Whatever

Leadwerks supports Autodesk FBX and Collada, so you can load 3D models from just about every 3D modeling program on the planet.


Social Game Development

Our technology makes us good, but our community makes us great. With our friendly community of game developers, you're never alone.

Code the Way You Want

We provide headers for C, C++, and Lua. Because Leadwerks is compiled as a DLL, you can program with just about any language in the world.

Easy to Use Commands

Say goodbye to convoluted code and confusing syntax. Our easy to use command set lets you to get right to the business of writing games.

pureLIGHT for Leadwerks

Leadwerks dynamic deferred lighting combines with pureLIGHT global illumination lightmaps. Learn more

Single-user License
$249.95

Status
Latest News
Spotlight
3D-test.com interviews Leadwerks founder Josh Klint.
Deferred dynamic lighting allows you to display an unlimited number of dynamic shadow-casting lights. No tricks, no hacks, just beautiful lighting that works like real life. Forest Rendering Our advanced rendering technology allows an unlimited number of trees and plants with enormous view ranges. Make dense jungles or plains covered in grass. Leadwerks can handle it all.
Physics Leadwerks provides an advanced physics simulation using Newton Game Dynamics, the most accurate real-time physics library in the world. Stable joints and silky smooth character motion means your game will feel just as good as it looks. Vehicles Need a ride? Our vehicle system allows you to create vehicles with any number of tires, and combine them with physics joints. Build a big rig, a train, or go racing right in the editor.
Animation Bring your world to life with our advanced animation system. Leadwerks Engine supports hardware-accelerated skinned animation, with support for up to 256 bones per character. Movement can be controlled with animation, physics, or programmatic motion. Rendering Leadwerks Engine is the graphical leader of the industry. Our renderer features bloom, depth-of-field, volumetric light scattering, screen-space directional occlusion (SSDO), high dynamic range (HDR), and more. If you want your games to look their best, you've come to the right place.
Materials are the key to next-generation graphics. Choose from our library of effects include normal mapping, specular reflection, cube mapping, parallax occlusion mapping, and more. Terrain Make huge terrains covered in vegetation. Combine satellite images with painted layers for maximum realism.

System Requirements

Minimum:

  • NVidia GEForce series 7000 or ATI Radeon series 3000 graphics card
  • 1.0 GHz CPU
  • 512 MB RAM

Recommended:
  • NVidia GEForce 8800 or ATI Radeon 3870 graphics card
  • 3.0 GHz CPU
  • 2 GB RAM
© Leadwerks 2010 All Rights Reserved