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85.71% of Steam users' computers can run Leadwerks Engine

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85.71% of Steam users' computers can run Leadwerks Engine:

Units, Events and Triggers

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I'm putting together specifications on the mission side of the game. To me, the bit that you 'play' is every bit as important as the simulation side, and while it's taken a back seat for now, things are getting to the point where it's time to get on and make it all work. Going through some of my older material on this, it needs...

Next.. Ambient NPC population

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Working on two principles K.I.S.S. (keep it simple stupid!) and more for less.

I spent a lot of time researching (read playing) certain games that have what I call an ambient NPC population. This is specifically those NPC's that reside in the background and generally have no real or very limited interaction with the player. Two such areas...

Blog Entry Title

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Forgive my lack of originality for the title. I'll find a better one tomorrow and edit it, surely.


This is a blog post and not one at the same time, because even if I'd like to write a lot, I'm tired. I still want to keep you updated on some things though:

C# Wrapper
Done as some noticed, available at ...

Short news

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Well. here am I.. again.
Almost everything is going well.
Characters are our current tasks. and one side a "little big" level is in modeling process, one side some destructible buildings are modeling. one other side motions are going good and clear. (but not good as you may except!)and like always the biggest thing that really...

Parallax Mapping

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Leadwerks Engine 2.4

Not Tools, but Nakama

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Nakama - Japanese for comrade, friend, ally, gang, loved one etc.

That is how I feel about the software that people use that allows them to do what is otherwise improbable or impossible. That's how I feel about Leadwerks Engine, Blender, 3dCoat,Renoise, ADN Material Editor, etc. They are not tools, but they are my nakama.

With the latest...

Lashkar Gah - Final

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After more work the project has finally come to an end. It was very interesting to do a 4000x4000 tile 1 project with Leadwerks. Some things are running nicely with LE2.4 others gave me real pain. But Josh gave excellent customer support and reacted very quikly with engine updates to the problems and even improved things like the terrain scultping...

Rocks and Stones Model Pack Released

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The Rocks and Stones Model Pack by Pure3D is now available here:
http://leadwerks.com...-stones-pack-r1

You can also still get the Industrial Cargo Model Pack for the low introductory price of just $9.95 until Monday, September 6, before the price goes up:
http://leadwerks.com...o-model-pack-r8

ZBrush 4 - I have seen then light

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Recently I have started with 3D art as some of you may have noticed. After have been programming for so many years I decided to test this area
and its fun. In fact its more than fun - its totally awesome. Here you can have a look at my second guy (not finished yet). After have installed ZBrush 4 I have been playing around with making this guy. My...

U.S.S. Leilani - Work In Progress

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A lil work in progress.

YouTube...

Project planning - Game modes

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I have been using a concept of Game Modes to tell me in which part of the game I am. This really helps in getting code organised and planning of the game.

Leadwerks Blog Post 11: Welcome to The Zone

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It’s finally that time — the Zone project is coming to an end. I have really enjoyed working on this project and sharing the progress with you all. Thanks for all of the great critiques and feedback! Today I will be posting images of the last building for the Zone, as well as images of the final level design and some wallpapers at the end...

Lesser gaming.

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Triggered by the current thread “Supporting Game Development” let me comment from the perspective of a non-game developer or even player.

As noted by one of the respondents, the obvious for a game engine is to include the current market expected API. That is, some of the obvious elements, rain as mentioned, should not be excluded and should...

What exactly am I doing?

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A good question, one that it seems several people have now asked me. The answer is, I'm doing quite a few things, and multi-tasking them. Of course this causes a problem in that it can appear to take much longer to get any visible results down, but I remain faithful. During my last year at uni I was tasked with making a simple multiplayer...

Renegade Initiative - Teh Awesomez Seminah - Leadwerks 101

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Hello all.

As some of you might remember, I attended DeVry University with some of the other forum members and we are currently working on our senior project.
However, DeVry has a (rather silly and unrealistic) policy that there can be no more than four members per project team. But, between us, there are seven members and two teams: Third...

The World Trade Center Project

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This is my first blog post of many, just to give a quick description of the project I'm working on. I'll try to keep it short. :)

The aim of my project is to recreate the entire World Trade Center complex how it stood before it was destroyed on September 11th 2001...

We are frantic. We are one.

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Sooooooo, i silently changed my font for a little mo elbowroom. Just a little, so you dont go thinking you can read the way you want.

I recently dropped my underage game for the unpoor in favor of merging it into my Action-RPG ( is it still called that way ) as a side quest / miniGame.

Obviously i evaluate render capability for the project still...

wow been awhile......

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I had no idea how long it had been since my posting. I guess this is part of running a web hosting and design company, as well as having a regular full time job. My company needed me to jump in and get some things rolling.

I hope to get back into my game and soon. I think I may just use BM for my first completion. I might be focused on the...

First dev video from airport-simulator!

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Hello,

i will present today, our new development video from project airport simulator.
You can see the build mode!

have fun

YouTube

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