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85.71% of Steam users' computers can run Leadwerks Engine

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85.71% of Steam users' computers can run Leadwerks Engine:

Double rainbow all the way across the sky

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Here is the amazing first shot of Leadwerks Engine 3. Behold not one, but TWO triangles! It's a dual display of isosceles inspiration.



Believe it or not, this screenshot actually demonstrates a feature that's new for LE3...hardware multisampling. Look carefully at the edges of the triangle:

...

Week 3

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The last two weeks were mostly me wrestling with C++. I had promising results with a meta language that translates to C++ and compiles, and also learned how to create makefiles as a result of that. I tried CodeLite and CodeBlocks, in addition to MS Visual Studio. I finally settled on CodeBlocks.

Codeblocks can be configured pretty easily to...

Week 2

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What an interesting first week. I compiled a C++ program for Android, made a programming language, learned about iPhone development, and figured out a lot of C++ stuff I did not know.

It's nice to see that a port to Android will work pretty much like I was hoping. I just write an abstract driver for every system, and have specific drivers...

Friday

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My little precompiler is going well. It creates makefiles and can split a build up across multiple files. I am working out the interface with external libraries. Here's an example program:
Print "Hello World!"

And here's the code it outputs and compiles:
...

Day 1

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Production of Leadwerks 3 begins today!

Assets product section now open

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We're finally offering our first product in the new assets section of the site. I have wanted for a long time to have a means where assets can be produced and sold in a sustainable manner. I am very interested in working with third-party sites that produce game artwork. Orders are still processed by hand, but we're working on a system...

Moving forward with Leadwerks Engine 2.4 and Leadwerks 3.0

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I feel like you guys are owed an explanation of our long-term strategy, and now that I have definite plans I am happy to reveal them to you.

I've been spending a lot of time in the Silicon Valley area, and have learned a lot about business. We've been investigating external investment. I believe we could raise pretty much any amount of...

The Zone video (take 1)

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I recorded some clips from Dave's latest version of his scene he is working on. Somehow he managed to get more detail and faster speed. The octree optimizations in version 2.32 help a lot here. The renderer is really good at dealing with lots of small objects strewn across a scene, even if it did take some trouble before we got it working...

OnLive Lives

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I signed up for a free year of OnLive. I received a response email within 24 hours, so I think they just are choosing applicants based on connection speed and location. I've been extremely skeptical of this service, but I can report that it works, and it doesn't suck. I can play UT3 on my netbook. There is some slight lag, but...

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