- Editing
- Extremely fast object manipulation and drawing, designed for efficiency.
- Select and texture objects or object faces.
- Stretch, position, mirror, flip, and rotate meshes.
- Automatic UV mapping.
- UV mapping tools, including justify and fit to face.
- CSG operations include carve, hollow, split, and extrude face.
- Configurable entity system.
- Adjustable viewports.
- Accurate grid snap.
- Draw selection boxes.
- Export to .x, .map, .wmp, .dbo, .b3d, or .dif.
- Browse meshes by thumbnails.
- Manage and browse thousands of textures and meshes.
- Extremely small compressed file format.
- Edit multiple objects' properties at once.
- New brush primitives including arches and tubes.
- View detailed statistical information including polycounts broken down by object type.
- Texture lock freezes brush texture coordinates.
- Select a texture by picking a surface.
- Multiple undo levels.
- Export .map and compile to Torque .dif in one step.
- Meshes
- Referenced meshes.
- Load .x, .obj, .md3, or .gls meshes.
- Shadow-mapped meshes with gile[s].
- Adjust scale to fit meshes without distorting vertex coordinates.
- Lighting
- Complete lighting for brushes, meshes, and terrain.
- Calculate lightmaps, vertex lighting, and uniform lighting.
- Support for translucent and masked surfaces. Control settings per object for casting and receiving shadows.
- Terrain
- Smooth-blended layered terrain.
- Support for large-scale terrains.
- Adjustable terrain subdivision.
- Automatic edge turning.