Products ::
3D World Studio :: Features

3D World Studio Features
Editing
Extremely fast object manipulation and drawing, designed for efficiency.
Select and texture objects or object faces.
Stretch, position, mirror, flip, and rotate meshes.
Automatic UV mapping.
UV mapping tools, including justify and fit to face.
CSG operations include carve, hollow, split, and extrude face.
Configurable entity system.
Adjustable viewports.
Accurate grid snap.
Draw selection boxes.
Export to .x, .map, .wmp, .dbo, .b3d, or .dif.
Browse meshes by thumbnails.
Manage and browse thousands of textures and meshes.
Extremely small compressed file format.
Edit multiple objects' properties at once.
New brush primitives including arches and tubes.
View detailed statistical information including polycounts broken down by object type.
Texture lock freezes brush texture coordinates.
Select a texture by picking a surface.
Multiple undo levels.
Export .map and compile to Torque .dif in one step.
Meshes
Referenced meshes.
Load .x, .obj, .md3, or .gls meshes.
Shadow-mapped meshes with gile[s].
Adjust scale to fit meshes without distorting vertex coordinates.
Lighting
Complete lighting for brushes, meshes, and terrain.
Calculate lightmaps, vertex lighting, and uniform lighting.
Support for translucent and masked surfaces. Control settings per object for casting and receiving shadows.
Terrain
Smooth-blended layered terrain.
Support for large-scale terrains.
Adjustable terrain subdivision.
Automatic edge turning.

Microsoft DirectX (*.x)
YES
YES
3D Game Studio map (*.wmp)
YES
YES
Support In progress
gile[s] Scene (*.gls)
YES
NO
Torque Map (*.dif)
NO
YES
Map exporter calls map2dif in one step
DarkBasic Object (*.dbo)
NO
YES
Blitz3D Model (*.b3d)
NO
YES
CShop Map (*.csm)
YES
NO
Map meshes can not be imported
Half-Life Map (*.map)
YES
YES
Quake 3 Model (*.md3)
YES
NO
Entity List (*.txt)
NO
YES
JPEG (*.jpg)
YES
NO
Windows bitmap (*.bmp)
NO
YES
Port. network graphics (*.png)
YES
NO
Truevision Targa (*.tga)
YES
NO
DirectDraw Surface (*.dds)
YES
NO
Valve texture format (*.vtf)
YES
NO
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